ManiaDesign wrote:How to create specular and normal maps?
Using the following Website you can learn live what normal and specular maps are and how they effect the display of objects:
http://cpetry.github.io/NormalMap-Online/
There are many tutorials out there explaining the creation of normal and specular maps.
ManiaPlanet specifics are described here for mods but is also worth knowing for item textures:
S:
viewtopic.php?f=321&t=29721
N:
viewtopic.php?f=321&t=27868
I saved and exported them as tga now, but as far as i know, the _n and _s files are only at dds-files, or?
Based on the file name the NadeoImporter convert all TGA images automatically to the proper DDS file formats while creating the Items.
You can control the DDS file creation with the Textures element inside the MeshParams.xml. Here an example:
Code: Select all
<Textures HqDds="true" MaxSize="2048"/>