So TMT will be released on PC along with the console versions on the same day (22 March)?
just wanted to be sure^^
Questions & Answers Trackmania Turbo
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Re: Questions & Answers Trackmania Turbo
Specs
Motherboard: Asus ROG Maximus VII Formula
CPU: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz (8 CPUs), ~4.0GHz
GPU: Nvidia GeForce GTX 980 Ti
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Operating System: Windows 10 Pro
Motherboard: Asus ROG Maximus VII Formula
CPU: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz (8 CPUs), ~4.0GHz
GPU: Nvidia GeForce GTX 980 Ti
RAM: 16GB
Operating System: Windows 10 Pro
Re: Questions & Answers Trackmania Turbo
It's the 24th of March on console & PC in Europe
Re: Questions & Answers Trackmania Turbo
PapyChampy wrote:Toninus wrote:Will we be able to recreate all the maps from the campaign in the editor (advanced mode) ?
Looks like there are some blocks placement that was formerly possible only using blockmixing...
Also what about containers and concrete cubes that seems to behave like 3d objects ?
No.
Campaign maps do have blockmixing.
Containers and cubes are available in preset macroblocks, but not as standalone blocks/items.
Re: Questions & Answers Trackmania Turbo
Will playing this game make me feel all warm and fuzzy inside? Serious question. Urgent answer required.
3080 RTX, Ryzen 3700X, 32GB RAM, Windows 11
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Forum moderator, opinions are my own.
Check out openplanet, the alternative ManiaPlanet & Turbo scripting platform! (Openplanet subforum)
I also stream and tweet.
Re: Questions & Answers Trackmania Turbo
I can for sure ( ͡° ͜ʖ ͡°)
Re: Questions & Answers Trackmania Turbo
Oo first time the campaign maps are "special". Hmm i always thought it is cool that the campaign maps are created with the same possibility that the user editor offered.PapyChampy wrote: No.
Campaign maps do have blockmixing.
Containers and cubes are available in preset macroblocks, but not as standalone blocks/items.
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Re: Questions & Answers Trackmania Turbo
Some reasons for this choice :jui wrote:Oo first time the campaign maps are "special". Hmm i always thought it is cool that the campaign maps are created with the same possibility that the user editor offered.PapyChampy wrote: No.
Campaign maps do have blockmixing.
Containers and cubes are available in preset macroblocks, but not as standalone blocks/items.
- Much more assets than in previous TM games, (Billboards and objects) so it was needed to correctly place them and display them on the maps.
- Allowed to increase the overall quality of the campaign
- Allowed to make some ideas and concepts work for some maps
- (Hopefully) Preventing cuts
- Clean mixmapping. (No visible overlapping textures.)
To name a few.
I can understand why it can be seen as a drawback though.
Sorry, I guess.
Re: Questions & Answers Trackmania Turbo
The problem is not about having a good campaign, the problem is user maps being less interesting than the campaign.
I hope most of the objects and billboards will be avaiable on TM2, then
And maybe, in a few months, a patch for the editor ?
I hope most of the objects and billboards will be avaiable on TM2, then
And maybe, in a few months, a patch for the editor ?
Re: Questions & Answers Trackmania Turbo
Hylis talked about a classic map editor for the PC version It may be a powerful one.Toninus wrote:And maybe, in a few months, a patch for the editor ?
Last edited by Akbalder on 17 Mar 2016, 19:46, edited 1 time in total.
- PapyChampy
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- Location: Paris
Re: Questions & Answers Trackmania Turbo
Even without blockmixing a good map will eventually be played.
(Good) Community creations will be so numerous over time, that it's really not a worrying matter in my opinion.
(Good) Community creations will be so numerous over time, that it's really not a worrying matter in my opinion.
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