Stadium x64?

Discuss everything related to Trackmania 2.

Moderator: English Moderator

Post Reply
FrozdY
Posts: 8
Joined: 14 Jul 2014, 13:14

Stadium x64?

Post by FrozdY »

Hey, I was wondering if there's a way to play TMS in x64 mode, x32 doesn't allow enough RAM usage for me :(
User avatar
Miss
Posts: 2151
Joined: 05 Jan 2016, 11:34
Location: The Netherlands
Contact:

Re: Stadium x64?

Post by Miss »

How much content are you loading into the game that you need a 64 bit build? :?
3080 RTX, Ryzen 3700X, 32GB RAM, Windows 11
Forum moderator, opinions are my own. :thx:
Check out Image openplanet, the alternative ManiaPlanet & Turbo scripting platform! (Openplanet subforum)
I also stream and tweet.
User avatar
TMarc
Posts: 15255
Joined: 05 Apr 2011, 19:10
Location: Europe
Contact:

Re: Stadium x64?

Post by TMarc »

Since Turbo is a 64bit app, we might also expect Maniaplanet #4 to be 64bit as well.
But until this gets released, you would have to try Turbo... ;)

Edit: the above information is wrong. Turbo is still a 32 bit application, but with Windows 64 Bit editions, it can access more than 2GB RAM (which is apparently the cause for crashes some users are experiencing with Windows 32 bit editions).
User avatar
Electron
Posts: 797
Joined: 15 Jun 2010, 18:02
Contact:

Re: Stadium x64?

Post by Electron »

TMarc wrote:Since Turbo is a 64bit app, we might also expect Maniaplanet #4 to be 64bit as well.
But until this gets released, you would have to try Turbo... ;)
Are there different builds of Trackmania Turbo available for the PC? The demo app I installed yesterday is 32 bit.
But now the game uses multiple threads. :thumbsup:
User avatar
TMarc
Posts: 15255
Joined: 05 Apr 2011, 19:10
Location: Europe
Contact:

Re: Stadium x64?

Post by TMarc »

You're right, Turbo still runs as Maniaplanet (32bit). :thumbsup:
No different builds. Message corrected. Sorry for the error.
promarijan
Posts: 25
Joined: 26 Mar 2013, 13:30

Re: Stadium x64?

Post by promarijan »

Maniaplanet has always been confronted with these problems when going over 2GB of RAMusage...

MP3 with the horrible Shootmaniaupdate broke most of the things when used together because of the huge amount of blocks and stuff they added...
In SM this is especially true when building in the editor. Going over 40Kcoppers will crash Maniaplanet with a chance of 99% even loading a map on max details with 20Kcoppers still has a damn high chance of crashing it...
I made a benchmark map back in the Beta that ran perfectly fine and loaded every time without problems (even on 32bit windows) but now crashes nearly every time when trying to load up the map.

When calculating the lightmaps you literarly have to restart the game and close a lot of programs in the background to start with a pretty empty RAM in order to make it work without crashing and that sucks!

Since you are able to put everything in Stadium, Canyon and Valley that you like to put into, even very hungry data from Shootmania you still have to be careful with what you do and what custom blocks, skins and stuff you use.


Another big problem that will make the game unstable is when editing the Off-Zone and pressing backspace in order to clear the Off-Zone, the whole particleengine will break entirely! No water, no shots, no particles and an incredibly unstable state of the game -> if you encouter it, better restart MP immediately!



As some people also suggest, i would remove a lot of what MP3 brought completly, like removing the SMteleporters and stuff forever out of the game and making with that the whole game more lightweight, because that is what it needs!
Remember, we still run on an engine that had been developed in 2010 but had been spammed with content that it wasnt designed for handling it, with that being said, i really think we have to step back with a few recent patches BIG time!


Regards
promarijan
Post Reply

Return to “Trackmania 2”

Who is online

Users browsing this forum: Ahrefs [Bot] and 2 guests