Trackbuilder Build Limit

Discuss everything related to Trackmania Turbo.

Moderator: English Moderator

Post Reply
Hennihenner
Posts: 2
Joined: 03 Mar 2016, 15:05

Trackbuilder Build Limit

Post by Hennihenner »

Hey there!

So, i preordered the Game last september and am very happy with it now that it's out. Although half of the community is angry about removed functions (which i personally don't miss) i love it.
But there is one thing that just drives me crazy:

The build limit. I can build a maximum of 8500 Units (blocks count as more than one) and 1000 are already used by standart.
Although it sounds like 8500 is okay, if i want to build longer tracks, this limit is preventing me to do so!
I assume that the reason for this is that consoles don't allow giant files or something, but on PC that could be disabled, or is there some reason for it to stay?

Thanks for any answer im getting!
Strollin
Posts: 20
Joined: 15 Aug 2011, 16:42

Re: Trackbuilder Build Limit

Post by Strollin »

Im not entirely sure what the reason for this was but I assume they didnt want to have too big maps for multiplayer, especially when like 100 players play the same map which could result in long loading times. Anyway as far as I remember Hylis said something about testing how this blocklimit would affect the trackbuilder and that they might increase the limit at some point but for now if you want to build longer maps you probably have to pass on scenery and decoration :D

At the end of they day, they probably should have changed many things for a good PC-Port (many features and menus are still made for consoles) but they said that it was never meant to be a PC game and that they simply could have not released it for the PC so I guess its better than nothing :roflol:
User avatar
SixelAlexiS
Posts: 67
Joined: 05 Aug 2011, 18:40

Re: Trackbuilder Build Limit

Post by SixelAlexiS »

have Nadeo used the 8500 limit for the campaign maps?
Darkhawk
Posts: 52
Joined: 05 Apr 2013, 17:43

Re: Trackbuilder Build Limit

Post by Darkhawk »

SixelAlexiS wrote:have Nadeo used the 8500 limit for the campaign maps?
I highly doubt that
User avatar
SixelAlexiS
Posts: 67
Joined: 05 Aug 2011, 18:40

Re: Trackbuilder Build Limit

Post by SixelAlexiS »

Darkhawk wrote:
SixelAlexiS wrote:have Nadeo used the 8500 limit for the campaign maps?
I highly doubt that
So what's the point if it's for stable framerate on console? ....
Post Reply

Return to “Trackmania Turbo”

Who is online

Users browsing this forum: No registered users and 2 guests