Hey there!
So, i preordered the Game last september and am very happy with it now that it's out. Although half of the community is angry about removed functions (which i personally don't miss) i love it.
But there is one thing that just drives me crazy:
The build limit. I can build a maximum of 8500 Units (blocks count as more than one) and 1000 are already used by standart.
Although it sounds like 8500 is okay, if i want to build longer tracks, this limit is preventing me to do so!
I assume that the reason for this is that consoles don't allow giant files or something, but on PC that could be disabled, or is there some reason for it to stay?
Thanks for any answer im getting!
Trackbuilder Build Limit
Moderator: English Moderator
Re: Trackbuilder Build Limit
Im not entirely sure what the reason for this was but I assume they didnt want to have too big maps for multiplayer, especially when like 100 players play the same map which could result in long loading times. Anyway as far as I remember Hylis said something about testing how this blocklimit would affect the trackbuilder and that they might increase the limit at some point but for now if you want to build longer maps you probably have to pass on scenery and decoration 
At the end of they day, they probably should have changed many things for a good PC-Port (many features and menus are still made for consoles) but they said that it was never meant to be a PC game and that they simply could have not released it for the PC so I guess its better than nothing

At the end of they day, they probably should have changed many things for a good PC-Port (many features and menus are still made for consoles) but they said that it was never meant to be a PC game and that they simply could have not released it for the PC so I guess its better than nothing

- SixelAlexiS
- Posts: 67
- Joined: 05 Aug 2011, 18:40
Re: Trackbuilder Build Limit
have Nadeo used the 8500 limit for the campaign maps?
Re: Trackbuilder Build Limit
I highly doubt thatSixelAlexiS wrote:have Nadeo used the 8500 limit for the campaign maps?
- SixelAlexiS
- Posts: 67
- Joined: 05 Aug 2011, 18:40
Re: Trackbuilder Build Limit
So what's the point if it's for stable framerate on console? ....Darkhawk wrote:I highly doubt thatSixelAlexiS wrote:have Nadeo used the 8500 limit for the campaign maps?
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