Hi,
I have question like in subject.
This car from Lagoon, can drive with 1000km/h, so why on magnetic segments, when he drive more than around 320 km/h, he just starting to flying not driving. I mean vertical segment with outside space to drive on. Shouldn't rollercoaster be something fast and exiting? In my opinion those segments should keep car always on track no matter of speed. I didn't play much online but already seen few maps where my car is flying away from track because I had to much speed.
Please consider to change that, now those segments are limited to only around 32% of max speed and would be much better when you can drive it also with maximum speed. It was supposed to be a Rollercoaster not a rocking pony.
Why magnetic segments of rollercoaster don't hold car?????
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Re: Why magnetic segments of rollercoaster don't hold car???
Interesting point.
But then it would be much to easy to drive there.
And it would be to close to rollercoaster simulator, which the game doesn't want to be

But then it would be much to easy to drive there.
And it would be to close to rollercoaster simulator, which the game doesn't want to be

Re: Why magnetic segments of rollercoaster don't hold car???
And also it would be veryyyy hard to drive into 90° turns in those tiny magnetic roads at 600km/h.
I mean I personnally struggle to not touch the walls driving @300 km/h so I can't imagine how to do at 600km/h
(and the walls of the magnetic road slows down you A LOT, sometimes I feel my car got stuck on them)
I mean I personnally struggle to not touch the walls driving @300 km/h so I can't imagine how to do at 600km/h

(and the walls of the magnetic road slows down you A LOT, sometimes I feel my car got stuck on them)

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Re: Why magnetic segments of rollercoaster don't hold car???
but where is the rollercoaster?
Re: Why magnetic segments of rollercoaster don't hold car???
I'm sorry I don't follow your logic.
It would be easier to drive with 1000 km/h than you can now (max around 320 km/h)? Hmmmm... interesting point of view. But I don't look at this like hard/easy. For me it's just not fair that magnetic segment will hold me or not. I don't look at speedometer while driving. So for me it's just roulette to know if I have below 320 or above during driving.
It would be easier to drive with 1000 km/h than you can now (max around 320 km/h)? Hmmmm... interesting point of view. But I don't look at this like hard/easy. For me it's just not fair that magnetic segment will hold me or not. I don't look at speedometer while driving. So for me it's just roulette to know if I have below 320 or above during driving.
Re: Why magnetic segments of rollercoaster don't hold car???
black magnetic road in lagoonRots wrote:but where is the rollercoaster?
Re: Why magnetic segments of rollercoaster don't hold car???
+1 to this...sayotoshi wrote: I don't look at speedometer while driving. So for me it's just roulette to know if I have below 320 or above during driving.
Ive seen some maps as well where you simply HAD to brake at some points in order to stay on the magnetic roads which in my opinion is less fun than actually driving with fullspeed through those rollercoasters. Now you could say that thats bad mapdesign but then again if you let the car accelerate too much on the rollercoaster you are forced to place some engine off or reversed boost parts on it to keep the car on the track.
However, It doesnt make a difference whether you stay on the track at max speed since you cant turn without hitting a wall at that speed anyway but ~320 is a bit too slow in my taste, maybe ~450-500 would have been nicer but I dunno, apparently there are reasons for that

Also if a change of this behaviour would affect existing maps they could simply add some extra blocks that have more power and will keep the car on the track even at higher speeds but I guess that would be too much to ask for and they probably have more serious things to fix or add first before they change that

Re: Why magnetic segments of rollercoaster don't hold car???
It is possible to drive those rollercoasters with much more speed than 320 without hitting anything, and it's a big different.Strollin wrote: However, It doesnt make a difference whether you stay on the track at max speed since you cant turn without hitting a wall at that speed anyway but ~320....
Re: Why magnetic segments of rollercoaster don't hold car???
I was more talking about speeds like 700+^^sayotoshi wrote: It is possible to drive those rollercoasters with much more speed than 320 without hitting anything, and it's a big different.
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Re: Why magnetic segments of rollercoaster don't hold car???
I know you refer to that, but I still can't see it is a rollercoaster, there is no rails. Anyway, lets say its a rollercoaster.meow81 wrote:black magnetic road in lagoonRots wrote:but where is the rollercoaster?
Following physics logic, throw a rollercoaster at 1000km/h on a turn or on a up and down hill, lets see how it behaves. I think It would simply fly away, unless its a nasa engineer built rollercoaster made of adamantium.
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