Okay, sounds awesomeFix wrote:Excepted the Artistic direction, yes blocks improvements are ported to MP. (Canyon's District 25with TMT blocks costs 61764c instead of 73819c in MP3. The racing blocks being less expensive in MP than in TMT, this optimisation will be even lower in MP4. Valley has also more optimisations than canyon, so you can expect often 25% gain in Valley, sometimes 50% (and this copper cost is just one indicator, there are other gains such has better lightmap usage (better quality for the fixed block and all blocks around), lower fillrate (which can slow a lot as well), lower memory cost, lower collisions calculations.Miss wrote: Hm. I'm curious. Would these block improvements also be brought to MP? Considering changing the blocks would likely result in invalidating most record times.
The backward compatibility is a good question that stole a lot of my sleep hours.
Some blocks had really bad collisions (such as Valley or Canyon's Tunnels), so the bug fixes will have effects on record times here and there.
I consider the backward compatibility impossible or insanely expensive to maintain on the almost 5000 meshes of the 4 environments, after having tried to do it while making TMT.5yes we tried, and we tried hard, and we still do our best to keep stability when we have the choice).
MP3 tracks will have alterations when loaded in MP4.

But will we get all new / changed objects or just some? Because I don't want to see MP4 as a "reduced" version of tmt with another menu and some more creative-features...