reminds me of how the bay car would drift automatically an lose a lot of speed at +320, it's like it was there just to not let the player have too much fun.sayotoshi wrote:I don't look at speedometer while driving. So for me it's just roulette to know if I have below 320 or above during driving.
Why magnetic segments of rollercoaster don't hold car?????
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Re: Why magnetic segments of rollercoaster don't hold car???
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Re: Why magnetic segments of rollercoaster don't hold car???
It have sense. If you have problem with too high speed with magnetic blocks, that means your map is designed bad. It's like all that maps where you can jump over road because person who validate it is novice and cannot drive fast enough. You can made very high speed rollercoaster maps and just do not use this one element that made driving impossible (but logical). It can be useful - if you (for example) made a map where, if you drive fast enough, your car jumps into faster route.
Re: Why magnetic segments of rollercoaster don't hold car???
I don't know bay but in Lagoon it is something else, when I go above 1/3 of speed I cant drive more if there are those magnetic segments. So those segments are possible to use only with very low speed and if somebody will drive better than map author will be punished for that with flying away from track.disposableaccount wrote: reminds me of how the bay car would drift automatically an lose a lot of speed at +320, it's like it was there just to not let the player have too much fun.
Of course I agree, now if you use those elements and it's possible to reach on them more than ~320 km/h it's a bad design (different story if you use it as a jump to other road). Maybe as somebody says, solution would be to make another segments with stronger magnet, but I'm sure that there will be a lot of maps with those blue blocks that will be impossible to drive because author was driving slow. When you drive and there is jump and you have to much speed, very often you can let go forward press break and you will be able to land on track again (of course it's a bad design also, unless map author wanted this jump to be like this). In Lagoon most time it will be not possible when you fly away from those segments. It's just like: you drive to fast, get the f**k out from here.rat_in_car wrote:It have sense. If you have problem with too high speed with magnetic blocks, that means your map is designed bad.
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Re: Why magnetic segments of rollercoaster don't hold car???
320 at the rollercoaster isn't a lot, this sort of punishment is just not fun, it's annoying to not be able to go faster without a clear indication that you shouldn't go over the speed and checking the speed is distracting, it sounds just like the bay situation i mentioned. alsorat_in_car wrote:It have sense. If you have problem with too high speed with magnetic blocks, that means your map is designed bad. It's like all that maps where you can jump over road because person who validate it is novice and cannot drive fast enough. You can made very high speed rollercoaster maps and just do not use this one element that made driving impossible (but logical). It can be useful - if you (for example) made a map where, if you drive fast enough, your car jumps into faster route.
sayotoshi wrote:it's a bad design
Re: Why magnetic segments of rollercoaster don't hold car???
Yea braking in mid air, having a spontaneous speed boost when you drive over a road with arrows on it or doing a jump on water when you are really fast is totally realistic (just to mention a few)Rots wrote: Following physics logic, throw a rollercoaster at 1000km/h on a turn or on a up and down hill, lets see how it behaves. I think It would simply fly away, unless its a nasa engineer built rollercoaster made of adamantium.

Its not a racing simulation, its trackmania and with lagoon going next level in crazyness its kinda unexpected with this restriction


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Re: Why magnetic segments of rollercoaster don't hold car???
You do not need to check speed on GOOD and proper made map. If you want to made a LOL crap, when you drive 900 and you want to made fast 90 degree vertical turn, then you should not be surprised that your car fly away. It's called LOL - "lot of laughs", someone laugh on car behaviour, rest laugh of crappy map. It's that simple. Show me one GOOD map (not LOL or beginner's map) where I can see described problem.disposableaccount wrote:(...) it's annoying to not be able to go faster without a clear indication that you shouldn't go over the speed and checking the speed is distracting (...)
Re: Why magnetic segments of rollercoaster don't hold car???
Well of course a good designed map doesnt have this problem because obviously the mapcreaters would test it and see that they need to avoid too much speed on the rollercoasters. But its more that you are forced to avoid too much speed on the magnetic tracks as a mapcreator if you want to prevent the car from flying off the track... Ive had this problem multiple times and I had to place some engine off parts on the tracks which sometimes ruined the concept I was working onrat_in_car wrote: You do not need to check speed on GOOD and proper made map. If you want to made a LOL crap, when you drive 900 and you want to made fast 90 degree vertical turn, then you should not be surprised that your car fly away. It's called LOL - "lot of laughs", someone laugh on car behaviour, rest laugh of crappy map. It's that simple. Show me one GOOD map (not LOL or beginner's map) where I can see described problem.

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Re: Why magnetic segments of rollercoaster don't hold car???
No need for a nasa engineer to do this, if the wagon is enclosed correctly in the rail, it won't fly away. However, you might kill the passengers (negative vertical g-force is deadly)Rots wrote:Following physics logic, throw a rollercoaster at 1000km/h on a turn or on a up and down hill, lets see how it behaves. I think It would simply fly away, unless its a nasa engineer built rollercoaster made of adamantium.

I don't remember if it's in blue series or red series, but there's a multilap map in the campaign where it happens. And it doesn't matter if you already know the track or just discovering it, you'll leave the road if you don't brake.rat_in_car wrote:You do not need to check speed on GOOD and proper made map. [...] Show me one GOOD map (not LOL or beginner's map) where I can see described problem.
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Re: Why magnetic segments of rollercoaster don't hold car???
hopefully that restriction won't be in the maniaplanet version, if that ever happens
Re: Why magnetic segments of rollercoaster don't hold car???
"oh no, Nadeo added some slight complication to a boring and straightforward env, please remove it!" 

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