Where are the valley castles blocks in the editor?
Moderator: English Moderator
- Florenzius
- Translator
- Posts: 2535
- Joined: 27 Jul 2014, 20:31
- Manialink: nickedit
- Location: Germany
- Contact:
Re: Where are the valley castles blocks in the editor?
hehe, i have an empty map with all castle blocks^^ Who want a downloadlink?
Creative Director at UNBITN - 3D Modeler for Pursuit - ManiaPlanet Translator and Beta tester - Freelancer for Ubisoft Nadeo
___
MB - B550 AORUS ELITE
RAM - 32GB
CPU - AMD Ryzen 5 3600XT
GPU - Nvidia GeForce RTX 3070Ti
___
MB - B550 AORUS ELITE
RAM - 32GB
CPU - AMD Ryzen 5 3600XT
GPU - Nvidia GeForce RTX 3070Ti
Re: Where are the valley castles blocks in the editor?
I'd like a link thank you 

Re: Where are the valley castles blocks in the editor?
Why notManiaDesign wrote:hehe, i have an empty map with all castle blocks^^ Who want a downloadlink?

- Florenzius
- Translator
- Posts: 2535
- Joined: 27 Jul 2014, 20:31
- Manialink: nickedit
- Location: Germany
- Contact:
Re: Where are the valley castles blocks in the editor?
Okay. The first thing: i used riolu's map to copy the blocks.
Good, here is the link, but please read the complete text below! https://www.dropbox.com/s/e4fmsxk7oadgm ... p.gbx?dl=0
How I made that and how you can use the blocks? I played riolu's map and saved the replay. Then I opened MapEdit for TMT and I converted it to a Map. The file-end must be *.Map.Gbx !
I imported the track (Use this tutorial, if you don't know how)
Now you have to do the more interesting part... You open the map (The map-name the first time is "Fileheader" or something like that.) and go to the classic track-editor. It must looks like this now: https://www.dropbox.com/s/hsxbppbhq8vwx ... r.png?dl=0
Now you click on the Copy/Paste modus (hotkey 'C') and click on the block you want to copy. Click "Cut" and you can set the block. To keep the "template" until you're done paste the block at the same spot as at the default-template too.
I hope it helped,
Bye
Good, here is the link, but please read the complete text below! https://www.dropbox.com/s/e4fmsxk7oadgm ... p.gbx?dl=0
How I made that and how you can use the blocks? I played riolu's map and saved the replay. Then I opened MapEdit for TMT and I converted it to a Map. The file-end must be *.Map.Gbx !
I imported the track (Use this tutorial, if you don't know how)
Now you have to do the more interesting part... You open the map (The map-name the first time is "Fileheader" or something like that.) and go to the classic track-editor. It must looks like this now: https://www.dropbox.com/s/hsxbppbhq8vwx ... r.png?dl=0
Now you click on the Copy/Paste modus (hotkey 'C') and click on the block you want to copy. Click "Cut" and you can set the block. To keep the "template" until you're done paste the block at the same spot as at the default-template too.
I hope it helped,
Bye

Creative Director at UNBITN - 3D Modeler for Pursuit - ManiaPlanet Translator and Beta tester - Freelancer for Ubisoft Nadeo
___
MB - B550 AORUS ELITE
RAM - 32GB
CPU - AMD Ryzen 5 3600XT
GPU - Nvidia GeForce RTX 3070Ti
___
MB - B550 AORUS ELITE
RAM - 32GB
CPU - AMD Ryzen 5 3600XT
GPU - Nvidia GeForce RTX 3070Ti
Re: Where are the valley castles blocks in the editor?
That map doesnt contain all blocks, it's only got 11 of the 19 I've already found but thank you.
I'll make a map with my castle blocks and share what I've got so far.
I'll make a map with my castle blocks and share what I've got so far.
- Florenzius
- Translator
- Posts: 2535
- Joined: 27 Jul 2014, 20:31
- Manialink: nickedit
- Location: Germany
- Contact:
Re: Where are the valley castles blocks in the editor?
Ok, better^^
Creative Director at UNBITN - 3D Modeler for Pursuit - ManiaPlanet Translator and Beta tester - Freelancer for Ubisoft Nadeo
___
MB - B550 AORUS ELITE
RAM - 32GB
CPU - AMD Ryzen 5 3600XT
GPU - Nvidia GeForce RTX 3070Ti
___
MB - B550 AORUS ELITE
RAM - 32GB
CPU - AMD Ryzen 5 3600XT
GPU - Nvidia GeForce RTX 3070Ti
-
- Posts: 139
- Joined: 25 Sep 2011, 21:24
Re: Where are the valley castles blocks in the editor?
xrayjay wrote:The "old" trick with makro´s? For doing this i need your map with that stuff inside^^
I´m wondering why nadeo put them out of the game (at least in the editor for usage)
...da hell, custom cars in turbo???![]()
Does the objects from Turbo work on MP out of the box?
Also, im interested on those Castle Blocks stuff, they open doors for some pretty maps.
A court terme aprГÐs un myocarde corrГ©ler avec des changements de solubilitГ© de var il a Г©tГ© rГ©vГ©lГ© un effet trГÐs intГ©ressant qui a amГ©liorГ© l'Г©rection des hommes.
Re: Where are the valley castles blocks in the editor?
Here's a link to a map containing all my castle blocks, there's about 20 counting the 2 bridges.
To edit make a random map, go to container folder, rename my map to newly saved map and replace my map with your newly created map. It will then be in your maps to edit.
https://www.dropbox.com/s/v132jx1s1z3h7 ... p.gbx?dl=0
You will notice 4 checkpoints but they are all different. There are 2 into castle which one of them has a sign and two out of castle also one having a sign.
To edit make a random map, go to container folder, rename my map to newly saved map and replace my map with your newly created map. It will then be in your maps to edit.
https://www.dropbox.com/s/v132jx1s1z3h7 ... p.gbx?dl=0
You will notice 4 checkpoints but they are all different. There are 2 into castle which one of them has a sign and two out of castle also one having a sign.
Re: Where are the valley castles blocks in the editor?
In theory yes but no in cause that the textures are not inside maniaplanet, so this model here is made by mematsilagi_tmu wrote: Does the objects from Turbo work on MP out of the box?

See them as just a test (i will not upload them like that, also not the pig, btw. size of the pig is way to small :/)

All of my TM2 skins > http://www.maniapark.com/liste_car.php?a=24451&aS=24451
All of my TM2 items > http://www.maniapark.com/liste_object.php?game=1
All of my TM2 items > http://www.maniapark.com/liste_object.php?game=1
Who is online
Users browsing this forum: No registered users and 2 guests