MAP search procedure for community

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darmaya
Posts: 203
Joined: 08 Sep 2011, 14:20

Re: MAP search procedure for community

Post by darmaya »

Your tool is very useful.
But IF you know the names the best builders....

the problem is:
how to hilight best maps?
Or the best builders?

i noted that in the turbo.player page, there are the numbers of maps played for any map.
this can be a criterion (tied to creator),
but as we see, kids build a-lot-of-maps-per-minute...
Another criterion is played maps vs created maps.
Another criterion is the likes.

Those three could be sufficient for an honest algorithm?
For instance:
I have 7m maps, played 189t times and a sum of 23l likes.
t:m
---
l:m
or something similar.
(You can add servers, challenges, etc to the mix)
Is a weird weighting, i know, but without an "authority" (as Mania-exchange, for example)
will be difficult to have a clean vision of the matter.

Multiply by 3 platform PC,XBOX,PS4
then by 4 ENVI,
plus specialties as platform,trial,raid, etc
This give a total of a zillion of charts.

By the way,
it is exactly this kind of "maniac" passion for charts that compelling many of us to improve and succeed, isn't?

Let's see how the player page will evolve...
in the meantime your tool is useful for a niche of people,
or to check his own situation...
Great job, anyway. :thumbsup:
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rat_in_car
Posts: 536
Joined: 05 Aug 2011, 18:12
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Re: MAP search procedure for community

Post by rat_in_car »

Rating search seems to be easy to made, but in fact is more complex as it looks (or rather time-consumng). My procedure can add new maps to my search list of indexed maps by few seconds but rating changes also on old maps, so every time I would have again index whole track database and this takes looong time (I simply extract that informations from Nadeo website using my own parsing procedure which needs to hundred or even thousand loading of Nadeo website). So I made this once and then I rebuild my procedure to add only new maps, which takes only 1-2% of time needed to reindex everything.

That statistics and complex search are very easy to made if you're the owner of database, so I am amazed that Nadeo do not made it yet.

Also - rating system is bad, very often default option is "I like it" so if someone doesn't care, map is reported as good, even if is bad.
rat_in_car
Posts: 536
Joined: 05 Aug 2011, 18:12
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Re: MAP search procedure for community

Post by rat_in_car »

PC mappers statistics (fixed now):

1. Mr.DvD1976 - 81
2. DD_KwG - 66
3. TMT-Fun-maps - 62
.. lexsions - 62
4. CHERNIKOV - 60
5. MakaHD - 59
6. S.L.A.Y.E.R.666 - 55
7. S.M.Petit-Poing - 53
.. WouterSmitsHero - 53
8. RoD.Stryker-FS - 50
9. TomoAniki - 48
10. PPZ.DatMuze - 46
rat_in_car
Posts: 536
Joined: 05 Aug 2011, 18:12
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Re: MAP search procedure for community

Post by rat_in_car »

I made fast automatic maps update every hour in my procedure. :)
But limited search only to PC (after I check that nobody even try to find maps on PS4).
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darmaya
Posts: 203
Joined: 08 Sep 2011, 14:20

Re: MAP search procedure for community

Post by darmaya »

Just to speculate,
there are some reasons to check "other" platforms:
1. To have a vision of the preferences of "consollers" (envi,style,lenght,random, etc)
2. To keep an eye if there is some good builder in ps4 or xbox...
2. ... and import some good map in the pc universe...

And the reason nobody search ps4 maps is...
they don't know that is possible...
You should publish the news in the ps4 universe, and visit will flocks... :)
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rat_in_car
Posts: 536
Joined: 05 Aug 2011, 18:12
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Re: MAP search procedure for community

Post by rat_in_car »

There is better website, nicer, which includes all platforms. So I stay with my simply PC search procedure.
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