Unable to Connect Structure Blocks on the PS4 Version...

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MidnightRush
Posts: 1
Joined: 30 Apr 2016, 04:38

Unable to Connect Structure Blocks on the PS4 Version...

Post by MidnightRush »

Hi,

I'm enjoying TM Turbo on the PS4, but there's one problem that I'm having with creating tracks within the Stadium environment...

Specifically, the decoration structure blocks that you have in he previous games like Nations Forever. It seems that with these specific blocks, you can't connect them like you can in the earlier games. I heard that you can on the PC version through classic mode, but the Consoles doesn't have a classic mode and you can only edit decorations through Advanced mode.

And it's weird because in some of the stadium tracks that you run through in the campaign, you can clearly see the structure blocks connected like in TM2, Sunrise, and Nations Forever. Furhremore, It also looks like the console version doesn't have blocks that allows you to connect pillars in different directions like in the previous games.

I have examples to show what I'm talking about below, but if anyone has a solution or a reason to this I want to know, cause I absolutely love what Nadeo did with the Stadium environment.

I also made a post on the TMT Ubisoft forum as well.

I'm hoping that something like this can get patched in the future. I know it's a small thing, but it's keeping me from wanting to create tracks specifically within the Stadium environment which is my favorite out of the four.

Thanks.

https://plus.google.com/u/0/b/110176158 ... 9383228934
https://lh3.googleusercontent.com/-zN6m ... 201021.jpg
https://plus.google.com/u/0/b/110176158 ... 9383228934
https://plus.google.com/u/0/b/110176158 ... 9383228934
tcq
Posts: 2645
Joined: 15 Jun 2010, 11:02

Re: Unable to Connect Structure Blocks on the PS4 Version...

Post by tcq »

PapyChampy wrote:
jui wrote:
PapyChampy wrote: No.
Campaign maps do have blockmixing.
Containers and cubes are available in preset macroblocks, but not as standalone blocks/items.
Oo first time the campaign maps are "special". Hmm i always thought it is cool that the campaign maps are created with the same possibility that the user editor offered.
Some reasons for this choice :

- Much more assets than in previous TM games, (Billboards and objects) so it was needed to correctly place them and display them on the maps.
- Allowed to increase the overall quality of the campaign
- Allowed to make some ideas and concepts work for some maps
- (Hopefully) Preventing cuts
- Clean mixmapping. (No visible overlapping textures.)

To name a few.

I can understand why it can be seen as a drawback though.

Sorry, I guess.
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