I would support the "No more free accounts". Some points speaking in favor:
> I think we gave everyone the opportunity to test this game for a very long time now.
>> Anyone who would have liked to test this game, could've done it. If the chance is always there, then it isn't something "special" anymore. Some examples: When you eat Pizza everyday, then it isn't delicious anymore; When you text a girl every day you recently met, she'll lose interest of you; Overwatch aka Onlywatch is probably doing it right. They stopped the closed beta for a while to maintain the interest and the hype (officially, they've done it for developing purposes

>> Since we haven't got any major advertisement at the moment, there won't be any significant amount of "new players" wanting to test the game. Sad fact but it's unfortunately the truth. Just like everybody said above: The only ones (or the majority) who are currently creating free accounts... are smurfs. Smurfs who find it funny to give the only function (= demo account) which is greatly capable of welcoming new players into this lovely game a bad image... Those people that were crying, complaining and accusing the developers for the low playerbase, are currently destroying their own game. This makes me freaking mad. We have to stop smurfs. They are mostly banned players (quote "I have to play on a smurf becausing fucking nadeo banned me on my main account so stfu boy"). They always rant, lose on purpose by pressing backspace during a mm match, insult and insult... I admit that they can't be completely stopped. There will always be those kind of players in a game...
>> If we bundle the power, then it is much more effective. Applied to our situation: If we bundle the stream/wave of new-comers, then it is much more likely that they stay because of the big playerbase at this time. But if we would continue the free demo, then there will be only a few new players at one point.. and then they'll probably leave again due to the low playerbase in general. I hope everyone could understand this theory

> A demo shouldn't be limited too much.
>> TMNF didn't succeed anymore due to freezone.
>> If a demo has too many limitations, then it easily becomes too complicated. Maniaplanet is already very complicated. The first impression is very important.
>> If a demo has too many limitations, then it is much more likely that experienced players who brought new players into the game, can't play with them anymore. At the moment, it's not the case. Just saying for the sake of completion
>> A much less limited demo is also much more effective for the media / advertisement. A fully free to play game is not only much easier to advertise, but will also be much more successful compared to a complicated demo because it can be listed on a "f2p games list".