All right, gentlemen, have at it. Remember that I know zilch about TM conventions for mapmaking, so don't expect... well, probably don't expect whatever it is that you expect when you see a map. But enjoy, and shoot me a PM if you find any issues (I think I've hijacked phil's thread enough as it is; sorry!).
http://www.perisoft.org/tm/perisoft-doe ... d-beta.zip
(Outdated) MpEditorUnlimiter
- phil13hebert
- Posts: 564
- Joined: 29 Oct 2011, 14:11
- Location: Québec
Re: MpEditorUnlimiter
There is a pattern scan in my tool, but Nadeo's update is 9 month of changing code, so the pattern scan isn't always working. Also, Nadeo sightly changed the editor code, so patern isn't working anymore for this update.Lowfry wrote:Isn't a patternscan possible?
To finish, you don't need my tool anymore since Nadeo officialy added the blockmixing in the editor.

Another placeHylis wrote:- Mix mapping: can place ghost blocs without constraints, without services and with risks of visual glitches
My tool is now useless even if I update itHylis wrote:- maps: thanks to the ability to remove constraints from the editor

OS: Windows 7 64 bit
CPU: Intel Core i7 3770 @ 3.40Ghz
RAM: 8GB DDR3 798MHz
GPU: Nvidia GeForce GTX 660 1536MB
Motherboard: Intel 0KM92T
Sound: 7.1
Peripherals: Logitech G510, SteelSeries sensei raw, Corsair vengeance 1500
CPU: Intel Core i7 3770 @ 3.40Ghz
RAM: 8GB DDR3 798MHz
GPU: Nvidia GeForce GTX 660 1536MB
Motherboard: Intel 0KM92T
Sound: 7.1
Peripherals: Logitech G510, SteelSeries sensei raw, Corsair vengeance 1500
- marcchello
- Posts: 19
- Joined: 24 Oct 2010, 04:59
- Location: The Netherlands
Re: MpEditorUnlimiter
well i have the latest updates and blockmixing is not working at all
just a heads up ( atleast not in stadium )

- phil13hebert
- Posts: 564
- Joined: 29 Oct 2011, 14:11
- Location: Québec
Re: MpEditorUnlimiter
It's normal that my tool isn't workingmarcchello wrote:well i have the latest updates and blockmixing is not working at alljust a heads up ( atleast not in stadium )

I won't update it since it's not needed anymore.
OS: Windows 7 64 bit
CPU: Intel Core i7 3770 @ 3.40Ghz
RAM: 8GB DDR3 798MHz
GPU: Nvidia GeForce GTX 660 1536MB
Motherboard: Intel 0KM92T
Sound: 7.1
Peripherals: Logitech G510, SteelSeries sensei raw, Corsair vengeance 1500
CPU: Intel Core i7 3770 @ 3.40Ghz
RAM: 8GB DDR3 798MHz
GPU: Nvidia GeForce GTX 660 1536MB
Motherboard: Intel 0KM92T
Sound: 7.1
Peripherals: Logitech G510, SteelSeries sensei raw, Corsair vengeance 1500
- marcchello
- Posts: 19
- Joined: 24 Oct 2010, 04:59
- Location: The Netherlands
Re: MpEditorUnlimiter
i mean blockmix is not working in the original editor
so the tool is needed =)
at least the original editor does not allow blockmix in stadium ( for me )

at least the original editor does not allow blockmix in stadium ( for me )
- phil13hebert
- Posts: 564
- Joined: 29 Oct 2011, 14:11
- Location: Québec
Re: MpEditorUnlimiter
Yes it is, it's only well hiddenmarcchello wrote:i mean blockmix is not working in the original editorso the tool is needed =)
at least the original editor does not allow blockmix in stadium ( for me )

Click on the hammer in the bottom right, then click "enable experimental features" or something like this

OS: Windows 7 64 bit
CPU: Intel Core i7 3770 @ 3.40Ghz
RAM: 8GB DDR3 798MHz
GPU: Nvidia GeForce GTX 660 1536MB
Motherboard: Intel 0KM92T
Sound: 7.1
Peripherals: Logitech G510, SteelSeries sensei raw, Corsair vengeance 1500
CPU: Intel Core i7 3770 @ 3.40Ghz
RAM: 8GB DDR3 798MHz
GPU: Nvidia GeForce GTX 660 1536MB
Motherboard: Intel 0KM92T
Sound: 7.1
Peripherals: Logitech G510, SteelSeries sensei raw, Corsair vengeance 1500
Re: MpEditorUnlimiter
exactly like this
and then you have two options:
- air mapping, this allows to place stackable blocks (e.g. that have a P in the icon) and remove blocks below
- mix-mapping, this allows to place any block anywhere (within the regular horizontal and vertical grid dimensions of course)
You need to press the "Block Mode" button a second time (or F2) to toggle the different modes then (the "block" symbol becomes red for mix-mapping, and yellow for air mapping.

and then you have two options:
- air mapping, this allows to place stackable blocks (e.g. that have a P in the icon) and remove blocks below
- mix-mapping, this allows to place any block anywhere (within the regular horizontal and vertical grid dimensions of course)
You need to press the "Block Mode" button a second time (or F2) to toggle the different modes then (the "block" symbol becomes red for mix-mapping, and yellow for air mapping.
- marcchello
- Posts: 19
- Joined: 24 Oct 2010, 04:59
- Location: The Netherlands
-
- Posts: 292
- Joined: 12 Jun 2016, 11:52
MpEditorUnlimiter for TMT :?:
Hi @ll!
i know this Thread is a little bit outdated.
But maybe someone can get this tool work in Trackmania Turbo?
Turbo is mainly same as Maniaplanet, maybe it would be possible?
Greeting
null8fuenf10
i know this Thread is a little bit outdated.

But maybe someone can get this tool work in Trackmania Turbo?
Turbo is mainly same as Maniaplanet, maybe it would be possible?
Greeting
null8fuenf10

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