Please watch a tutorial (i made some) but you are in the wrong thread. I asked what size the standard-valley blocks have, but not how to save blender filesgovindsharma17 wrote:How do I even SAVE a created object as a file that can be used in Mnaiplanet Editor? How do I use that file? I have saved two objects with a default blender file extension in Mania Planet/Items/Custom Blocks in my laptop.But i cant use it. Please guide me.
How to create a block with the standard size?
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Re: How to create a block with the standard size?
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Re: How to create a block with the standard size?
Since when are you that unfriendly, ManiaDesign? You are "funny"... asking others to watch your own tutorials where you need many advices yourself. And you don't even bother to give a link to one precise tutorial.ManiaDesign wrote:Please watch a tutorial (i made some) but you are in the wrong thread. I asked what size the standard-valley blocks have, but not how to save blender filesgovindsharma17 wrote:How do I even SAVE a created object as a file that can be used in Mnaiplanet Editor? How do I use that file? I have saved two objects with a default blender file extension in Mania Planet/Items/Custom Blocks in my laptop.But i cant use it. Please guide me.
You recently seem to give often such rather rude sounding answers, please understand that this is not very nice.

Normally, a report of a post which is off-topic would be enough, and then the moderators can split the topic to move the answer without any problem.
But here the question of govindsharma17 is not that much unrelated.
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Re: How to create a block with the standard size?
Okay, here are the links
https://www.youtube.com/watch?v=YZpFV11UDkw
https://www.youtube.com/watch?v=EWmxQo4VtTk
https://www.youtube.com/watch?v=YZpFV11UDkw
https://www.youtube.com/watch?v=EWmxQo4VtTk
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Re: How to create a block with the standard size?
In these videos are no unwrap, just UV maps without unwrapping, that´s.... Export should be fbx 6.1 ascii and not 7.4. And in some cases there should be an "reset x-form", otherwise you can´t place the object exactly (depends on where the origin is set of an object). And what´s total missing is that you have to edit the xml files (2 for each item) and an icon is also missing. The basic xml of the ca are just example files which should be edited (xml editing is one of the most important things for a good item placing and material assigning).
It´s recommended to read and understand the documentation here > http://doc.maniaplanet.com/creation/importer/
These are the basics and of course the basics of blender (unwrapping, placing etc.) It´s not that hard as it seems, for blender are thousands of very good videos on yt like this one
> https://www.youtube.com/watch?v=Ez8Mvdqz9D4 and many others.
Good explanation is here
> http://viokbc.free.fr/tutos/import_objet_maniaplanet/
It´s recommended to read and understand the documentation here > http://doc.maniaplanet.com/creation/importer/
These are the basics and of course the basics of blender (unwrapping, placing etc.) It´s not that hard as it seems, for blender are thousands of very good videos on yt like this one
> https://www.youtube.com/watch?v=Ez8Mvdqz9D4 and many others.
Good explanation is here
> http://viokbc.free.fr/tutos/import_objet_maniaplanet/

All of my TM2 skins > http://www.maniapark.com/liste_car.php?a=24451&aS=24451
All of my TM2 items > http://www.maniapark.com/liste_object.php?game=1
All of my TM2 items > http://www.maniapark.com/liste_object.php?game=1
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Re: How to create a block with the standard size?
Si, if i unwrap it and place the texture over it, the marked fields are the pieces of texture, that will be seen as texture, right?
Like this?

##Other question##
I saw in a video (but i don't have it anymore), that in the 2 xml-files it's possible to change the grid of objects. Example: I have a road-object, but i can move it every single pixel forward and sometimes it's not exactly. Solution: Change the grid, so the objects can be moved in a big grid, like the standard-game-objects. All objects fits to the others. But i think there's a problem: My objects are smaller than a normal grid. i want to move object 1 (1 of 2) to object 2 (next to object 1). But the objects are smaller than the grid, so they never catch other objects. If they have the same size than the grid, they will exactly touch the other one. Here a picture:

Have i to resize my objects, until they have the same size of a grid-window? If yes we're back on my question: What is the normal block-size in blender? 32*32 or 16*16 is tooo large for it.
Thanks for help
Like this?

##Other question##
I saw in a video (but i don't have it anymore), that in the 2 xml-files it's possible to change the grid of objects. Example: I have a road-object, but i can move it every single pixel forward and sometimes it's not exactly. Solution: Change the grid, so the objects can be moved in a big grid, like the standard-game-objects. All objects fits to the others. But i think there's a problem: My objects are smaller than a normal grid. i want to move object 1 (1 of 2) to object 2 (next to object 1). But the objects are smaller than the grid, so they never catch other objects. If they have the same size than the grid, they will exactly touch the other one. Here a picture:

Have i to resize my objects, until they have the same size of a grid-window? If yes we're back on my question: What is the normal block-size in blender? 32*32 or 16*16 is tooo large for it.
Thanks for help
Creative Director at UNBITN - 3D Modeler for Pursuit - ManiaPlanet Translator and Beta tester - Freelancer for Ubisoft Nadeo
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Re: How to create a block with the standard size?
Would be great if you could write what you sent in the PM so other people (such as me
) trying with blender can find this information.

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Re: How to create a block with the standard size?
Answer is already theredomino54 wrote:Environment units:
Canyon - 64 m wide, 32x32x32 decoration
Storm - 8 m wide, 48x48x48 decoration
Stadium - 32 m wide, 32x32x32 and 64x64x64 decoration
Valley - 32 m wide, 48x48x48 decoration
Fun fact: Valley could cover 16 Storm maps

Just create your block/road/anything in this size and it fits good at the other one




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