i've got a question regarding the way the game is telling the GPU what to calculate.
I'm not very informed on this subject so please forgive any stupidity and stuff

I'm currently planning a new map, which will get quite big.
I noticed on my earlier maps, that the game is calculating more, than is actually visible on the screen (e.g. if i am in a cave, the scenery outside the cave in the direction of the camera seems to get calculated as well - i noticed it with framedrops at places where i should have had three to four times the fps, if the cave would have been the only scenery on the map)
https://imgur.com/a/aeHes
https://imgur.com/a/2KDS4
Maybe these two screenshots will help to explain what i mean (The yellow number to the upper left corner is the current fps-count, which is similar for both, even though i would have expected way more for the first one)
I guess it's just the way, the game is calculating things, but i'm asking anyways:
Is there any way or are there any specific blocks, which will change anything about that?
I don't have big hopes, but i hope you can help me anyways!

Cheers guys
