
TrackMania² United Stadium 1.1! // Update!
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Re: TrackMania 2 United Forever TP 1.6.2 // Lite avaible!
Scrooge would be proud. 

Developer of XASECO for TMF/TMN ESWC & XASECO2 for TM²: see XAseco.org
Find your way around the Mania community from the TMN ESWC hub, TMF hub, TM² hub, and SM hub
Find your way around the Mania community from the TMN ESWC hub, TMF hub, TM² hub, and SM hub
Re: TrackMania 2 United Forever TP 1.6.2 // Lite available
I'm not Scrooge
Last edited by adamkooo2 on 24 Sep 2016, 11:41, edited 1 time in total.
Re: TrackMania 2 United Forever TP 1.6.2 // Lite avaible!
Not youadamkooo2 wrote:I'm not Scrooge

TrackMania 2 United Forever Lite Gameplay
Lite gameplay: https://youtu.be/Nr_SBCRCV4c
PS: Lite looks like Pre-Alpha, but with custom menu
, so who liked TM2UF Pre-Aplha, he/she will like Lite! 
PS: Lite looks like Pre-Alpha, but with custom menu


Re: TrackMania² United Forever 1.7
hello guys!
I want to tell you that
TM² United Forever version 1.7 has been relased!
so, what's new here?
-fixed almost all bugs from the 1.6.2 version
-all maps have computed shadows
-"no music" bug fixed
-missing maps in manialinks added
-pack image is not so wide
-edited menu
-many new maps for all environments
-new blocks for bay
-updated and added blocks for snow
-new blocks for rally (they aren't used in campaign, but you can test them)
-removed useless items from other tps
-missing replays added
-improved the overall quallity of the tp
link:https://dl.dropbox.com/s/ntyuwgmgpir75i ... e.Pack.Gbx
This was one of the biggest updates ever for this title, so I am glad that I finished it
I want to tell you that
TM² United Forever version 1.7 has been relased!
so, what's new here?

-fixed almost all bugs from the 1.6.2 version
-all maps have computed shadows
-"no music" bug fixed
-missing maps in manialinks added
-pack image is not so wide
-edited menu
-many new maps for all environments
-new blocks for bay
-updated and added blocks for snow
-new blocks for rally (they aren't used in campaign, but you can test them)
-removed useless items from other tps
-missing replays added
-improved the overall quallity of the tp
link:https://dl.dropbox.com/s/ntyuwgmgpir75i ... e.Pack.Gbx
This was one of the biggest updates ever for this title, so I am glad that I finished it

Re: TrackMania² United Forever TP 1.7
Realy like the pack but :
When I play solo and I reached a medal , the medal is not shown in the map page.
I made a screeny and placed a red arrow where the medals should show as in tmf.
http://imgur.com/a/F9SHi
Good pack
When I play solo and I reached a medal , the medal is not shown in the map page.
I made a screeny and placed a red arrow where the medals should show as in tmf.
http://imgur.com/a/F9SHi
Good pack

System Specs:
OS: Windows 7 Professionnal x64
CPU: Intel Core i7-6700K / 4 GHz - 8 MB cache
GPU: MSI GTX 980TI GAMING 6G - OC Edition
Motherboard: ASUS MAXIMUS VIII RANGER
RAM : 32Gb Kingston HyperX Savage - DDR4
DirectX 11
OS: Windows 7 Professionnal x64
CPU: Intel Core i7-6700K / 4 GHz - 8 MB cache
GPU: MSI GTX 980TI GAMING 6G - OC Edition
Motherboard: ASUS MAXIMUS VIII RANGER
RAM : 32Gb Kingston HyperX Savage - DDR4
DirectX 11
Re: TrackMania² United Forever TP 1.7
Thanks for your posthackie wrote:Realy like the pack but :
When I play solo and I reached a medal , the medal is not shown in the map page.
I made a screeny and placed a red arrow where the medals should show as in tmf.
http://imgur.com/a/F9SHi
Good pack

This is because the campaign is built of tens of manialink pages, there's no maniascript here, so no medals or unlocking :/
I don't know how to make maniascript campaign.
Is there a way how to add script to manialink? It would fix the bugs in campaign.
Re: TrackMania² United Forever TP 1.7
Great job
Of course I know it's still lot of work in progress.
I know, you can't do everything alone.
However, there are few things which could still be improved.
E.g. on Rallye: the wood planks on the start don't show proper lightmap, the whole has the same light, and the textures are stretched on some sides of the planks as if the UV maps are not correct there.
But that's just bits and pieces and causes tedious work I guess.
The borders of the dirt paths are to sharp, it could be less natural.
Therefore please add a minimum of grass. Checkout the Autumn and other Valley mods of Wraith, I think he would be really happy if you used one of them.
Some minor menu issues: when I use the back button in Nations and Star Track, nearly regardless of the menu i'm in, e.g. white track selection, it jumps to the main menu, so I have to select again Nations or Star Track.
Same for the Quit button after finishing a track, it does not jump to the track selection, e.g. white tracks, but to the main menu.
The track Star Tracks miss the "lock" symbol, but are well showing the dialog "this track is not unlocked".
Btw. Star Track Stadium D1 has no lightmap.
And generally, you could still add some more decoration.
Snow A1 looks a bit strange, with the wood planks floating in the air without any support

Of course I know it's still lot of work in progress.

I know, you can't do everything alone.
However, there are few things which could still be improved.
E.g. on Rallye: the wood planks on the start don't show proper lightmap, the whole has the same light, and the textures are stretched on some sides of the planks as if the UV maps are not correct there.
But that's just bits and pieces and causes tedious work I guess.
The borders of the dirt paths are to sharp, it could be less natural.
Therefore please add a minimum of grass. Checkout the Autumn and other Valley mods of Wraith, I think he would be really happy if you used one of them.
Some minor menu issues: when I use the back button in Nations and Star Track, nearly regardless of the menu i'm in, e.g. white track selection, it jumps to the main menu, so I have to select again Nations or Star Track.
Same for the Quit button after finishing a track, it does not jump to the track selection, e.g. white tracks, but to the main menu.
The track Star Tracks miss the "lock" symbol, but are well showing the dialog "this track is not unlocked".
Btw. Star Track Stadium D1 has no lightmap.
And generally, you could still add some more decoration.
Snow A1 looks a bit strange, with the wood planks floating in the air without any support

Re: TrackMania² United Forever TP 1.7
The rally objects aren't mine (the start, cp, fin, wood planks), so I don't have access to them (I don't have fbx files)
I don't know for now, I implement the ambient sounds in each mod and I don't have permission to edit his mod
That will be fixed in 1.7.1 version, thank you
When you leave map, you will go to menu automatically because the map is open in manialink, not in maniascript.
All the campaign is missing locks, so all maps are "unlocked" (only in capaign) and locked maps aren't created now. Maps which aren't unlocked are fake unlocked in manialink campaign (because there is no maniascript).
OK, I will calc shadows there
Yeah, I should create pillairs for those blocks
I don't know for now, I implement the ambient sounds in each mod and I don't have permission to edit his mod
That will be fixed in 1.7.1 version, thank you
When you leave map, you will go to menu automatically because the map is open in manialink, not in maniascript.
All the campaign is missing locks, so all maps are "unlocked" (only in capaign) and locked maps aren't created now. Maps which aren't unlocked are fake unlocked in manialink campaign (because there is no maniascript).
OK, I will calc shadows there

Yeah, I should create pillairs for those blocks
Re: TrackMania² United Forever TP 1.7
Hello adamkooo. Long time no see.^^ Missing objects in Coast A2 and still in Coast D1. No music in Bay C1 and the medals will not be displayed on a platform map. Could you fix this stuff, if you've got the time. 

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