http://files.v04.maniaplanet.com/setups ... upFull.zipkoopermatt wrote: ↑02 Jun 2017, 18:29 Any hope for a way of downloading other than ingame? Maniaplanet can't download it all. Stops at 2%.
Maniaplanet 4 - June update
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Re: Maniaplanet 4 - June update
- Alter-Fox
- Posts: 513
- Joined: 17 Jun 2010, 16:50
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Re: Maniaplanet 4 - June update
Any fix for the issue where maps built in previous versions of Maniaplanet don't load properly until they're re-saved in the editor?
It seems that's an easy enough fix that, even if there's no better way for the tracks to not be broken, the game could fix them automatically.
It seems that's an easy enough fix that, even if there's no better way for the tracks to not be broken, the game could fix them automatically.
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Beware my original music at https://vertigofox.bandcamp.com, & https://soundcloud.com/snowfoxden
Ship's Cat, MPSV Iberia
Re: Maniaplanet 4 - June update
Yes, it's called batch conversion... viewtopic.php?f=266&t=40871Alter-Fox wrote: ↑02 Jun 2017, 23:47 Any fix for the issue where maps built in previous versions of Maniaplanet don't load properly until they're re-saved in the editor?
It seems that's an easy enough fix that, even if there's no better way for the tracks to not be broken, the game could fix them automatically.
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Re: Maniaplanet 4 - June update
That's one way but I think Alter-Fox was thinking of something like when you go to load a track the software has a subroutine that catches older versions and maybe displays a message that say something like "MP3 version detected please wait while converting", and automatically converts and re-saves the map. Or better yet its asks you "Older version detected. Convert now?", click "yes" choose a "lighting quality" and it does it.Chris92 wrote: ↑03 Jun 2017, 00:37Yes, it's called batch conversion... viewtopic.php?f=266&t=40871Alter-Fox wrote: ↑02 Jun 2017, 23:47 Any fix for the issue where maps built in previous versions of Maniaplanet don't load properly until they're re-saved in the editor?
It seems that's an easy enough fix that, even if there's no better way for the tracks to not be broken, the game could fix them automatically.
Or best yet, maybe just put an option somewhere in the options menu of the game to update older tracks. One that lets you select multiple tracks.
I'm doing mine the slow way, one at time in Ultra quality, and checking them for playability, skins and replay camera function. It's taking a long time but at least I'll know they are all functional and I'm saving new default replays at the same time.
CPU: Intel I7-4770 64Bit @ 3.4Ghz.
Ram: 32GB DDR3
GPU: Geforce GXT 1060 6.2GB DDR5
Windows: 7 Pro SP1 64bit
Ram: 32GB DDR3
GPU: Geforce GXT 1060 6.2GB DDR5
Windows: 7 Pro SP1 64bit
Re: Maniaplanet 4 - June update
Not sure if this is a bug or an intended change but...
I have noticed that all my older (MP3) tracks that had signs set to "default" use to have random skins. Those random "default" signs never changed when loading/playing tracks and in some cases the particular sign skin worked as a landmark for braking, entering a drift, etc... but now after updating my tracks ALL the signs that were default are now "Ubisoft" signs and not only do the tracks look boring with all the signs the same but it affects braking or deceleration landmarks. I hope this can be fixed and isn't just the way it is now because it would take a really, really long time to go through every track and change all the signage. Even if they become re-randomized at least the would be some variety.
[EDIT]:
Seems to only be an issue with Canyon maps. Sorry about not being more clear with that.
I have noticed that all my older (MP3) tracks that had signs set to "default" use to have random skins. Those random "default" signs never changed when loading/playing tracks and in some cases the particular sign skin worked as a landmark for braking, entering a drift, etc... but now after updating my tracks ALL the signs that were default are now "Ubisoft" signs and not only do the tracks look boring with all the signs the same but it affects braking or deceleration landmarks. I hope this can be fixed and isn't just the way it is now because it would take a really, really long time to go through every track and change all the signage. Even if they become re-randomized at least the would be some variety.
[EDIT]:
Seems to only be an issue with Canyon maps. Sorry about not being more clear with that.
Last edited by Demented on 17 Jun 2017, 13:01, edited 1 time in total.
CPU: Intel I7-4770 64Bit @ 3.4Ghz.
Ram: 32GB DDR3
GPU: Geforce GXT 1060 6.2GB DDR5
Windows: 7 Pro SP1 64bit
Ram: 32GB DDR3
GPU: Geforce GXT 1060 6.2GB DDR5
Windows: 7 Pro SP1 64bit
Re: Maniaplanet 4 - June update
2017-06-15: New update.
Note: This version has an incompatible protocol change. Both the client and the server need to be up to date to be able to connect.
It contains:
- TM: some blocks fixes in all enviros
- SM: improved the aiming behaviour when on magnetic platforms. and new teleporters-on-wall blocks added.
- TM: fixes for crowed servers, and for server replay recording and validation
- fixes in the map editor and the replay editor
- The updater should now work for the >2Go packs.
Note: This version has an incompatible protocol change. Both the client and the server need to be up to date to be able to connect.
It contains:
- TM: some blocks fixes in all enviros
- SM: improved the aiming behaviour when on magnetic platforms. and new teleporters-on-wall blocks added.
- TM: fixes for crowed servers, and for server replay recording and validation
- fixes in the map editor and the replay editor
- The updater should now work for the >2Go packs.
- LT.Forever
- Posts: 126
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- Location: Kaunas, Lithuania
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Re: Maniaplanet 4 - June update
Ofc the lagoon speedbugs are fixed now!

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