Texture StadiumWarpScreenMask.dds
Is used so that from the game editor you can insert an image
But how do you paste this function to a block created and exported?

I leave you a picture

Moderator: NADEO
Code: Select all
<MeshParams MeshType="Dyna">
<Materials>
<Material Name="_TDSNEM_Link-wild" Model="TDSNEM" BaseTexture="texture/Link-wild"/>
<Material Name="_TDOS_Link-eyelashes" Model="TDOS" BaseTexture="texture/Link-eyelashes"/>
</Materials>
</MeshParams>
unless NadeoImporter 2017-05-18_12_54 isn't the newest one.
Code: Select all
NadeoImporter 2017-05-18_12_54
Lod 0 : cPrim = 2, cVert=12276, cTri=16471, size = (2.06 2.01 0.55)
Compressing BC3_DXT5 128x 64 Link-eyelashes_D.tga
Created :temp:\MemoryTemp\Link-wild.zip\Link-eyelashes_D.dds
Compressing BC3_DXT5 16x 8 Link-eyelashes_S.tga
Created :temp:\MemoryTemp\Link-wild.zip\Link-eyelashes_S.dds
Compressing BC1_DXT1 2048x1024 Link-wild_D.tga
Created :temp:\MemoryTemp\Link-wild.zip\Link-wild_D.dds
Compressing BC3_DXT5 2048x1024 Link-wild_S.tga
Created :temp:\MemoryTemp\Link-wild.zip\Link-wild_S.dds
Compressing BC5yx 2048x1024 Link-wild_N.tga
Created :temp:\MemoryTemp\Link-wild.zip\Link-wild_N.dds
Compressing BC4 2048x1024 Link-wild_E.tga
Created :temp:\MemoryTemp\Link-wild.zip\Link-wild_E.dds
Compressing BC1_DXT1 2048x1024 Link-wild_M.tga
Created :temp:\MemoryTemp\Link-wild.zip\Link-wild_M.dds
No Dummy Root node for anim stack"TurnR_90"
No Dummy Root node for anim stack"TurnL_90"
Created :user:\Skins\Models\ArenaPlayer\Link-wild.zip
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