And by the way i try the command /admin but it did nothing so i don't no if the plugin is correctly installed
This is my UASECO.xml file
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<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
<settings>
<!--
Setup for connection to the dedicated server, make sure this is
the same as you have set in "UserData/Config/dedicated_cfg.txt"
//-->
<dedicated_server>
<login>SuperAdmin</login>
<password>XXXXXXXX</password>
<ip>127.0.0.1</ip>
<port>5118</port>
<timeout>180</timeout>
</dedicated_server>
<masteradmins>
<tmlogin>plxls</tmlogin>
<!-- /ip:port in tmlogin only useful when joining server over LAN -->
<!-- ipaddress can be specified to guard each login against -->
<!-- unauthorized use of admin commands from other IP addresses -->
<!-- format:
<tmlogin>YOUR_MASTERADMIN_LOGIN</tmlogin> <ipaddress>YOUR_MASTERADMIN_IP</ipaddress>
//-->
</masteradmins>
<!--
Database Server settings
//-->
<dbms>
<host>127.0.0.1</host>
<login>Uaseco_358</login>
<password>XXXXXXXX</password>
<database>Uaseco_358</database>
<!-- The ServerLogin is a good prefix to identify, but you should write it lower case and remove all underscore (max. 64 chars, incl. the default names like "maphistory") -->
<table_prefix>uaseco_</table_prefix>
</dbms>
<!--
Set to contact (email, ICQ, etc) to show in /server command, leave empty to skip entry
//-->
<admin_contact></admin_contact>
<!--
To protect all "/admin" commands you should setup a unlock password
//-->
<lock_password></lock_password>
<!--
Set to 'false' to log passwords in the logfile
//-->
<mask_password>true</mask_password>
<!--
We supports the "stripling" script for controlling the dedicated Server and UASECO,
here you can setup the path where the XML-File will be stored.
//-->
<stripling_path>cache/stripling.xml</stripling_path>
<!--
Full path in where the "ManiaPlanetServer" or "ManiaPlanetServer.exe" is located,
required for the checking routine of the dedicated server scripts.
E.g.: "/home/user/bin/GameServer/"
//-->
<dedicated_installation>/home/pixis/serveurs//serveurSTD_358//</dedicated_installation>
<!--
Maplist used by the dedicated server, typical located in "UserData/Maps/MatchSettings/"
//-->
<default_maplist>TrackCycle.txt</default_maplist>
<writemaplist_random>true</writemaplist_random>
<!-- If you use an external tool (e.g. "AdminServ") to add maps to the dedicated server, then have to set this to 'true', otherwise set this to 'false'. -->
<automatic_refresh_maplist>false</automatic_refresh_maplist>
<!--
Specifies how large the Map(List) history buffer is.
//-->
<max_history_entries>20</max_history_entries>
<!--
Sets the minimum amount of records required for a player to be ranked: Higher = Faster
//-->
<server_rank_min_records>3</server_rank_min_records>
<!--
Setup a path where the image from each map will be stored (for later use in e.g. Records-Eyepiece).
//-->
<mapimages_path>/serveurs/serveurSTD_358/UserData/Maps/mapimages</mapimages_path>
<auto_admin_addip>false</auto_admin_addip>
<adminops_file>config/adminops.xml</adminops_file>
<bannedips_file>config/bannedips.xml</bannedips_file>
<!--
Will be stored into "UserData/Config/" folder of the dedicated server.
-->
<blacklist_file>blacklist.txt</blacklist_file>
<guestlist_file>guestlist.txt</guestlist_file>
<log_all_chat>false</log_all_chat>
<chatpmlog_times>true</chatpmlog_times>
<!--
2 = in message window, 1 = in chat, 0 = none
//-->
<show_playtime>1</show_playtime>
<!--
2 = in message window, 1 = in chat, 0 = none
//-->
<show_curmap>0</show_curmap>
<lists_colornicks>true</lists_colornicks>
<lists_colormaps>true</lists_colormaps>
<global_win_multiple>50</global_win_multiple>
<admin_client_version></admin_client_version>
<player_client_version></player_client_version>
<afk_force_spec>true</afk_force_spec>
<clickable_lists>true</clickable_lists>
<show_rec_logins>true</show_rec_logins>
<!--
True = in message window, False = in chat
//-->
<rounds_in_window>false</rounds_in_window>
<!--
Timeout of the message window in seconds
//-->
<window_timeout>6</window_timeout>
<colors>
<error>$F00$I</error>
<welcome>$F00</welcome>
<server>$FF0</server>
<highlite>$FFF</highlite>
<timelite>$BBB</timelite>
<record>$0F3</record>
<emotic>$FA0</emotic>
<music>$D80</music>
<message>$39F</message>
<rank>$FF3</rank>
<vote>$F8F</vote>
<karma>$FF0</karma>
<donate>$F0F</donate>
<admin>$FF0</admin>
<black>$000</black>
<grey>$888</grey>
<login>$00F</login>
<logina>$0C0</logina>
<nick>$F00</nick>
<interact>$FF0$I</interact>
<dedimsg>$28B</dedimsg>
<dedirec>$0B3</dedirec>
</colors>
<messages>
<!-- This entry will replace all '»' at the begin of each chat message -->
<chat_prefix_replacement>:</chat_prefix_replacement>
<!-- init messages -->
<startup>{#server}» {#highlite}UASECO/{1}{#server} build {#highlite}{2}{#server} running on {#highlite}{3}{#server}:{#highlite}{4}{#server}</startup>
<welcome>{#server}» {#welcome}Welcome {#highlite}{1}{#welcome} to {#highlite}{2}$z$s{br}{#server}» {#welcome}This server uses {#highlite}UASECO/{3}{#welcome} to manage your records.</welcome>
<warning>$s{#welcome}This is an administrative warning.{br}{br}$gWhatever you wrote is against our server's{br}policy. Not respecting other players, or{br}using offensive language might result in a{br}{#welcome}kick, or ban {#message}the next time.{br}{br}$gThe server administrators.</warning>
<!-- record misc. messages -->
<ranking_record2>{#rank}{1}{#message}.{#timelite}{2}{#message}, </ranking_record2>
<ranking_record>{#rank}{1}{#message}.{#timelite}{2}{#message}[{#timelite}{3}{#message}], </ranking_record>
<!-- record relation messages -->
<first_record>{#server}» {#record}The first Local record is: </first_record>
<last_record>{#server}» {#record}The last Local record is: </last_record>
<diff_record>{#server}» {#record}Difference between {1}{#record} and {2}{#record} is: {#highlite}{3}</diff_record>
<summary>{#server}» {#highlite}{1} $z$s{#record}has {#highlite}{2}{#record} Local record{3}, the top {4} being: </summary>
<sum_entry>{#highlite}{1} {#record}rec{2} #{#rank}{3}{#record}, </sum_entry>
<!-- ranking messages -->
<ranking_record_new>{#rank}{1}{#message}.{#highlite}{2}{#message}[{#highlite}{3}{#message}], </ranking_record_new>
<!-- win messages -->
<wins>{#server}» {#record}You have already won {#highlite}{1}{#record} race{2}</wins>
<wins_other>{#server}» {#record}Player {#highlite}{1}{#record} has won {#highlite}{2}{#record} race{3}</wins_other>
<win_new>{#server}» {#record}Congratulations, you won your {#highlite}{1}{#record}. race!</win_new>
<win_multi>{#server}» {#record}Congratulations, {#highlite}{1}{#record} won his/her {#highlite}{2}{#record}. race!</win_multi>
<!-- muting messages -->
<mute>{#server}» Player {#highlite}{1}$z$s{#server} is muted!</mute>
<unmute>{#server}» Player {#highlite}{1}$z$s{#server} is unmuted!</unmute>
<muted>{#server}» {#highlite}{1}{#error} disabled because you are on the global mute list!</muted>
<!-- playtime/map messages -->
<playtime>{#server}» Current map {#highlite}{1}{#server} has been played for {#highlite}{2}</playtime>
<playtime_finish>{#server}» Current map {#highlite}{1}{#server} finished after {#highlite}{2}</playtime_finish>
<playtime_replay> {#server}({#highlite}{1}{#server} replay{2}, total {#highlite}{3}{#server})</playtime_replay>
<map>{#server}» Current map {#highlite}{1} {#server}by {#highlite}{2} {#server}Author: {#highlite}{3} {#server}Gold: {#highlite}{4} {#server}Silver: {#highlite}{5} {#server}Bronze: {#highlite}{6} {#server}Cost: {#highlite}{7}</map>
<current_map>{#server}» Current map {#highlite}{1} {#server}by {#highlite}{2} {#server}Author: {#highlite}{3}</current_map>
<next_map>{#server}» The next Map will be: {#timelite}[{1}] {#highlite}{2}</next_map>
<!-- relay messages -->
<no_relays>{#server}» {#error}No relay servers connected</no_relays>
<relaymaster>{#server}» This server relays master server: {#highlite}{1}{#server} ({#highlite}{2}{#server})</relaymaster>
<notonrelay>{#server}» {#error}Command unavailable on relay server</notonrelay>
<!-- connection messages -->
<banip_dialog>{#welcome}Your IP was banned from this server.$z</banip_dialog>
<banip_error>{#welcome}Could not connect:{br}{br}Your IP was banned from this server!</banip_error>
<client_dialog>{#welcome}Obsolete client version, please $l[http://www.tm-forum.com/viewtopic.php?p=139752#p139752]upgrade$l.$z</client_dialog>
<client_error>{#welcome}Obsolete client version!{br}Please upgrade to the $l[http://www.tm-forum.com/viewtopic.php?p=139752#p139752]latest version$l.</client_error>
<connect_dialog>{#welcome}Connection problem, please retry.$z</connect_dialog>
<connect_error>{#welcome}$sThis is an administrative notice.$z{br}{br}UASECO encountered a very rare player connection{br}problem. Please re-join the server to correct it.{br}Apologies for the inconvenience.{br}{br}$sThe server administrators.</connect_error>
<!-- miscellaneous messages -->
<song>{#server}» Map {#highlite}{1} {#server}plays song: {#highlite}{2}</song>
<mod>{#server}» Map {#highlite}{1} {#server}uses mod: {#highlite}{2} {#server}({#highlite}{3}{#server})</mod>
<planets>{#server}» Server {#highlite}{1}$z$s {#server}owns {#highlite}{2} {#server}planets!</planets>
<round>{#server}» $n{#message}Round {#highlite}{1}{#message}: </round>
<no_admin>{#server}» {#error}You have to be in admin list to do that!</no_admin>
</messages>
<!-- Show or hide the load status widget while UASECO startup (slows down start-up a little bit) -->
<show_load_status>true</show_load_status>
<!--
Setup a timeout to make sure that UASECO or a Plugin does not hang,
for more details see: http://www.php.net/manual/en/function.set-time-limit.php
//-->
<script_timeout>120</script_timeout>
<!--
Setup the PHP "memory_limit" for UASECO, e.g.:
"-1" = no limit
"256M" = max. 256 MB (minimum)
"1G" = max. 1024 MB
If the value is "-1" in the php.ini or as exe parameter, then this setting will be ignored!
For more details see: http://www.php.net/manual/en/ini.core.php#ini.memory-limit and
http://www.php.net/manual/en/faq.using.php#faq.using.shorthandbytes
//-->
<memory_limit>256M</memory_limit>
<!--
If you are not a developer of plugins, please let this settings
unchanged, otherwise your logfile will grow faster.
//-->
<developer_options>
<debug>false</debug>
<log_events>
<!-- Log events like '[Event] Begin Map' -->
<common>true</common>
<!--
Log events like '[EventType] Releasing "onPlayerConnect"',
without "onMainLoop", "onEverySecond" and "onModeScriptCallbackArray",
but only if a plugin is listening
for this event.
//-->
<registered_types>false</registered_types>
<!--
Log ALL events like '[EventType] Releasing "onMainLoop"',
also if there is no plugin is listening for.
//-->
<all_types>false</all_types>
</log_events>
<!-- For the need/want to force the maplist to be updated -->
<force_maplist_update>false</force_maplist_update>
<!-- On start-up write the the documentation into "docs/gamemodes/" and "docs/dedicated-server/" -->
<write_documentation>false</write_documentation>
</developer_options>
</settings>
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<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
<dedimania>
<!-- Dedimania server registration, copy from dedicated_cfg.txt and generate code on http://dedimania.net/tm2stats/?do=register -->
<masterserver_account>
<login>lacommu7arg</login>
<dedimaniacode>XXXXXXXX</dedimaniacode>
</masterserver_account>
<database>
<welcome>{#welcome}Welcome to the Dedimania world record system at www.dedimania.com - see {#highlite}/helpdedi</welcome>
<timeout>{#dedimsg}Dedimania system timed out - retrying in {#highlite}{1}{#dedimsg} minutes</timeout>
<name>Dedimania</name>
<!-- Dedimania communication link, do not modify this! -->
<url>http://dedimania.net:8082/Dedimania</url>
<!-- Show welcome message in chat? -->
<show_welcome>true</show_welcome>
<!-- Minimum number of records you'd always like to see at the start & end of maps, and with /dedilive (-2) -->
<show_min_recs>8</show_min_recs>
<!--
Display existing records at start of a new map?
2 = in message window, 1 = in chat, 0 = none
//-->
<show_recs_before>0</show_recs_before>
<!--
Display (possibly) updated records at end of a map?
2 = in message window, 1 = in chat, 0 = none
//-->
<show_recs_after>1</show_recs_after>
<!-- Display records range if there are no new records? -->
<show_recs_range>true</show_recs_range>
<!-- Do you want UASECO to display newly driven records? -->
<display_recs>true</display_recs>
<!-- Show logins for players in /dedirecs ? -->
<show_rec_logins>true</show_rec_logins>
<!-- Display records in message window or in chat? -->
<recs_in_window>false</recs_in_window>
<!--
Limit the highest record that will be displayed to all?
If lower than <max_records> (local_records.xml), records above this limit will
only be displayed to the pertaining player
//-->
<limit_recs>30</limit_recs>
<!--
Store best validation replays per track and session?
VReplays are stored in UserData/Replays/VReplays/ and
top-1 Ghost Replays in UserData/Replays/GReplays/
//-->
<keep_best_vreplays>True</keep_best_vreplays>
</database>
<messages>
<!-- ranking messages -->
<ranking>{#server}» {#dedimsg}Dedimania Record rankings on {#highlite}{1}{#dedimsg} {2} this round:</ranking>
<ranking_range>{#server}» {#dedimsg}Dedimania Record rankings on {#highlite}{1}{#dedimsg} {2} this round (range {#highlite}{3}{#dedimsg}):</ranking_range>
<ranking_new>{#server}» {#dedimsg}Dedimania Record rankings on {#highlite}{1}{#dedimsg} {2} this round ({#highlite}{3}{#dedimsg} new):</ranking_new>
<ranking_nonew>{#server}» {#dedimsg}Dedimania Record rankings on {#highlite}{1}{#dedimsg} {2} this round: none new so far</ranking_nonew>
<ranking_none>{#server}» {#dedimsg}Dedimania Record rankings on {#highlite}{1}{#dedimsg} {2} this round: no records!</ranking_none>
<ranking_record_new>{#rank}{1}{#message}.{#highlite}{2}{#message}[{#highlite}{3}{#message}], </ranking_record_new>
<ranking_record_new_on>{#rank}{1}{#message}.$i{#highlite}{2}{#message}[{#highlite}{3}{#message}]$i, </ranking_record_new_on>
<ranking_record_on>{#rank}{1}{#message}.$i{#timelite}{2}{#message}[{#timelite}{3}{#message}]$i, </ranking_record_on>
<ranking_record>{#rank}{1}{#message}.{#timelite}{2}{#message}[{#timelite}{3}{#message}], </ranking_record>
<!-- record messages -->
<record_new>{#server}» {#highlite}{1}{#dedirec} secured his/her {#rank}{2}{#dedirec}. Dedimania Record! Time: {#highlite}{3}{#dedirec} ({#rank}{4} {#highlite}{5}{#dedirec})</record_new>
<record_equal>{#server}» {#highlite}{1}{#dedirec} equaled his/her {#rank}{2}{#dedirec}. Dedimania Record! Time: {#highlite}{3}</record_equal>
<record_new_rank>{#server}» {#highlite}{1}{#dedirec} gained the {#rank}{2}{#dedirec}. Dedimania Record! Time: {#highlite}{3}{#dedirec} ({#rank}{4} {#highlite}{5}{#dedirec})</record_new_rank>
<record_first>{#server}» {#highlite}{1}{#dedirec} claimed the {#rank}{2}{#dedirec}. Dedimania Record! Time: {#highlite}{3}</record_first>
<!-- record relation messages -->
<first_record>{#server}» {#dedirec}The first Dedimania record is: </first_record>
<last_record>{#server}» {#dedirec}The last Dedimania record is: </last_record>
<diff_record>{#server}» {#dedirec}Difference between {1}{#dedirec} and {2}{#dedirec} is: {#highlite}{3}</diff_record>
<!-- pb messages -->
<pb>{#server}» {#dedirec}Dedimania Personal Best: {#highlite}{1}{#dedirec}({#rank}{2}{#dedirec})</pb>
<pb_none>{#server}» {#error}You don't have a Dedimania record on this map yet...</pb_none>
<!-- ban messages -->
<banned_login>{#server}» {#highlite}{1} {#server}({#highlite}{2}{#server}) {#error}is banned from Dedimania!</banned_login>
<banned_finish>{#server}» {#error}Finish ignored by Dedimania as you are banned!</banned_finish>
</messages>
</dedimania>