MX map problems

UASECO is a fork of the XAseco2/1.03 controller for Trackmania and has been overhauled to support the Modescript Gamemodes of Trackmania².

Moderators: undef.de, NADEO

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hackie
Posts: 1168
Joined: 19 Jul 2012, 22:43

MX map problems

Post by hackie »

I erased this map from the server : https://tm.mania-exchange.com/s/tr/118582

Then I skipped 2 maps.
I wanted to add that erased map again : /admin add 118582

Results in : map unknown.

Next map to play unknown.

But it doesn't play the map.
I looked the map up in the /list , and its there.
So I juked it again wich ends up in map unknown.

Normal canyon map with a normal map name.
System Specs:
OS: Windows 7 Professionnal x64
CPU: Intel Core i7-6700K / 4 GHz - 8 MB cache
GPU: MSI GTX 980TI GAMING 6G - OC Edition
Motherboard: ASUS MAXIMUS VIII RANGER
RAM : 32Gb Kingston HyperX Savage - DDR4
DirectX 11
fiendy
Posts: 35
Joined: 27 Jun 2013, 18:12

Re: MX map problems

Post by fiendy »

This is the same issue I reported with this thread: viewtopic.php?f=522&t=41970&sid=193cb0c ... 6438f53f3e

I thought I'd fixed it, but I haven't, I'm fairly sure it's a bug now-I did exactly the same thing you did (other than the skipping maps bit - erase, change map, attempt to re-add), and I get the same problem.
I've been fixing by doing the following:-
1) Manually remove "Unknown" track from Jukebox - it never clears otherwise.
2) Stop dedicated server
3) Find the map in matchsettings.txt and manually remove it
4) Find the map in UserData/Maps/MX/Stadium and delete in
5) Delete the entry from the MySQL DB table uaseco_maps.
6) Restart server

You should then be able to re-add track.

HTH

Fiendy.
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undef.de
Posts: 2095
Joined: 06 Apr 2011, 21:57
Location: Germany, North Sea Coast
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Re: MX map problems

Post by undef.de »

It's still on my todo list.
Developer of UASECO, a controller with support of the Modescript Gamemodes for TM².
Visit the official website for more: UASECO.org


Developer of various plugins for XAseco/XAseco2 and MPAseco, visit my lab: www.undef.name

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fiendy
Posts: 35
Joined: 27 Jun 2013, 18:12

Re: MX map problems

Post by fiendy »

Hehe no worries-I wasn't complaining about it-there's a workaround so not end of world :)

Incidentally, slightly off-topic but, I've always wondered why you have to do a "/admin writemaplist" after an "/admin add"? I know it's always been like that, but I've never found a situation where you wouldn't want to do a writemaplist, but encountered many times where Admins have forgot to do it! Why can't it automatically do the writemaplist after an add (or erase for that matter)?
hackie
Posts: 1168
Joined: 19 Jul 2012, 22:43

Re: MX map problems

Post by hackie »

Never do that , admin writemaplist. I always believed that it will be written to the maplist.txt . And ofcourse there is a function for autosave, look into rasp.xml file. ( I think )
System Specs:
OS: Windows 7 Professionnal x64
CPU: Intel Core i7-6700K / 4 GHz - 8 MB cache
GPU: MSI GTX 980TI GAMING 6G - OC Edition
Motherboard: ASUS MAXIMUS VIII RANGER
RAM : 32Gb Kingston HyperX Savage - DDR4
DirectX 11
hackie
Posts: 1168
Joined: 19 Jul 2012, 22:43

Re: MX map problems

Post by hackie »

Forgot about that other topic, sorry. Thanks for comments. :thumbsup:
System Specs:
OS: Windows 7 Professionnal x64
CPU: Intel Core i7-6700K / 4 GHz - 8 MB cache
GPU: MSI GTX 980TI GAMING 6G - OC Edition
Motherboard: ASUS MAXIMUS VIII RANGER
RAM : 32Gb Kingston HyperX Savage - DDR4
DirectX 11
fiendy
Posts: 35
Joined: 27 Jun 2013, 18:12

Re: MX map problems

Post by fiendy »

hackie wrote: 25 Jul 2017, 22:17 Never do that , admin writemaplist. I always believed that it will be written to the maplist.txt . And ofcourse there is a function for autosave, look into rasp.xml file. ( I think )
Ah cool thx will take a look :thumbsup:

I'm still not sure why you would not do a "/admin writemaplist" after adding a new map though as it gets "lost" after a restart :? :)
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