I've installed a test server which is available 24/7 to try to find the slowdown bug. I would like to invite all of you to visit the server (TM Stadium) on Sunday 2018-02-11 at 13:00 CET o'clock. I need some players to get the bug and log the details.
Link: maniaplanet://#join=labs_undef@TMStadium@nadeo
Test server for the Slowbug
Test server for the Slowbug
Developer of UASECO, a controller with support of the Modescript Gamemodes for TM².
Visit the official website for more: UASECO.org
Developer of various plugins for XAseco/XAseco2 and MPAseco, visit my lab: www.undef.name
You like what I do? Then award a ManiaStar.
Visit the official website for more: UASECO.org
Developer of various plugins for XAseco/XAseco2 and MPAseco, visit my lab: www.undef.name
You like what I do? Then award a ManiaStar.
Re: Test server for the Slowbug
Nice I shall see if I can make it (have my son here then) good initiative man 

Re: Test server for the Slowbug
I'll try to be there
If im allowed to ask, what exactly are you doing on it, only gathering logs? As fas as i know there isnt much within the logs that would point to a bug. I tried it for several weeks. I even attached xdebug and gathered some cachegrinds/callgrinds with the hope to see where it happens. But i had no luck, i hope you will have more luck

If im allowed to ask, what exactly are you doing on it, only gathering logs? As fas as i know there isnt much within the logs that would point to a bug. I tried it for several weeks. I even attached xdebug and gathered some cachegrinds/callgrinds with the hope to see where it happens. But i had no luck, i hope you will have more luck

Re: Test server for the Slowbug
I've collected a lot of data and tested various settings and have not a lot of things to look into. My test with the 0.9.3 version was a bit short because there where not many players then... maybe I have to re-test it next weekend.
Developer of UASECO, a controller with support of the Modescript Gamemodes for TM².
Visit the official website for more: UASECO.org
Developer of various plugins for XAseco/XAseco2 and MPAseco, visit my lab: www.undef.name
You like what I do? Then award a ManiaStar.
Visit the official website for more: UASECO.org
Developer of various plugins for XAseco/XAseco2 and MPAseco, visit my lab: www.undef.name
You like what I do? Then award a ManiaStar.
Re: Test server for the Slowbug
Like i said, if you need someone to help on something, or something else, let me know. I would be happy to help you on some things 

-
- Posts: 172
- Joined: 29 Dec 2011, 20:47
Re: Test server for the Slowbug
i will try to get many of our Clan Members to test this Server.
Re: Test server for the Slowbug
Visiting is only useful when I'am also on that server, otherwise I can't watch the things which are happening. 

Developer of UASECO, a controller with support of the Modescript Gamemodes for TM².
Visit the official website for more: UASECO.org
Developer of various plugins for XAseco/XAseco2 and MPAseco, visit my lab: www.undef.name
You like what I do? Then award a ManiaStar.
Visit the official website for more: UASECO.org
Developer of various plugins for XAseco/XAseco2 and MPAseco, visit my lab: www.undef.name
You like what I do? Then award a ManiaStar.
-
- Posts: 172
- Joined: 29 Dec 2011, 20:47
Re: Test server for the Slowbug
ok when is the usually best time for you?
Re: Test server for the Slowbug
When I invite here. 

Developer of UASECO, a controller with support of the Modescript Gamemodes for TM².
Visit the official website for more: UASECO.org
Developer of various plugins for XAseco/XAseco2 and MPAseco, visit my lab: www.undef.name
You like what I do? Then award a ManiaStar.
Visit the official website for more: UASECO.org
Developer of various plugins for XAseco/XAseco2 and MPAseco, visit my lab: www.undef.name
You like what I do? Then award a ManiaStar.
Re: Test server for the Slowbug
Damn, missed when this was posted!
Will try & catch the next one..
I have noticed however, that the slowbug seems to occur on my servers mostly when I've added some new tracks and there are a number (6+) of players recording new local records in quick succession, typically on shorter tracks (10-15 seconds). However, once it's started lagging, it seems only a Uaseco restart sorts it.
I don't think it's related to number of tracks-I have 3700+ on one server, & 40 or so on another and both suffer from the slowdown bug.
The bug nearly always happens on our fun server every Friday evening when I usually add 10 or so new tracks, but rarely does it happen during the rest of the week if no new tracks are added.
Using 0.9.6 btw.
Hope this might be of some use...
Will try & catch the next one..
I have noticed however, that the slowbug seems to occur on my servers mostly when I've added some new tracks and there are a number (6+) of players recording new local records in quick succession, typically on shorter tracks (10-15 seconds). However, once it's started lagging, it seems only a Uaseco restart sorts it.
I don't think it's related to number of tracks-I have 3700+ on one server, & 40 or so on another and both suffer from the slowdown bug.
The bug nearly always happens on our fun server every Friday evening when I usually add 10 or so new tracks, but rarely does it happen during the rest of the week if no new tracks are added.
Using 0.9.6 btw.
Hope this might be of some use...
Who is online
Users browsing this forum: No registered users and 1 guest