When using ghosts in the mediatracker in the map editor, after 15 ghosts, the other added ghosts don't work/spawn. If a custom camera is anchoring it, then it displays somewhere else on the map. When going over the limited, all newly added ghosts break, including all ghosts of the intro of the map...
Example: I used a ghost for each checkpoint in my ShootMania Obstacle map, but after the use of 15 ghosts, the others don't work anymore when playing the map. All the other mediatracker blocks still remain to work.
I heard that for TrackMania a similar issue happens except that in TrackMania the camera focus is broken, but the ghost still spawns while in ShootMania, no ghost is visible.
A ShootMania test map I used to test, open the mediatracker in the map editor: https://www.dropbox.com/s/p703syzfxvfx7 ... p.Gbx?dl=0
My Obstacle map where all intro ghosts disappeared, because of going over the limit, maniaexchange link: https://sm.mania-exchange.com/tracks/view/23304
Would love to see this fixed soon, currently building an Obstacle tutorial map where I need 20 working ghosts (only 15 now work)...

Greetings,
eFFecT