ManiaplanetServer 2018-07-03

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xbx
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ManiaplanetServer 2018-07-03

Post by xbx » 03 Jul 2018, 17:05

Hello!

so..
While we're planning on making a more substantial update after the summer, I still have some fixes in the mp4 code branch that would be more useful were they in the actual game executable...

That's why I'm preparing to push a small update tomorrow.

Meanwhile, I already updated the 'debug' version
http://files.v04.maniaplanet.com/setups ... etLogs.zip
and the dedicated server:
http://files.v04.maniaplanet.com/server ... -07-03.zip

changes:
  • TM: fix crashes/black screens after a connection to a server is aborted mid-way.
  • fixes / improvements to the updater. Hopefully it will help lower the number of people having trouble downloading the game files.
  • fix the 'trackmania RPG' incremental update not working. And fix issues with huge maps with more than 65000 collision objets..
  • TM: the event waypoint now gives a BlockId also for custom items.
  • fixed some of the problems with custom skins and horns. the skins should be visible faster once downloaded, and horns with locator as well.
  • fixed issues with the XMPP connection.
  • sded: raised the Writefile() limit.
  • sded: fixes to '/validatepath' vs custom titles
  • sded: memory usage reduction
  • script: additions to the serverplugin api
  • script: prevent events getting consumed by the editorplugin when 'test map with mode'
  • script: some improvements in the 'includes' view of the editor
  • Input: sometimes pluging gamepads stuck the game for a long time.
  • Input: GetKeyState() returns 0 when not focused.
  • more fixes (yes it's a pretty cryptic, but they bugs whose manifestation to the end user is very indirect and pretty random..)

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Skyslide
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Re: ManiaplanetServer 2018-07-03

Post by Skyslide » 03 Jul 2018, 18:19

fix the 'trackmania RPG' incremental update not working. And fix issues with huge maps with more than 65000 collision objets..
well, if i push an update now, it will work?
it doesnt matter anymore, because i reached the 4gb limit:

>> pack gets invalid if the content is over 4gb (rpg@tmrpg.title.pack.gbx is 4,5gb, GBX-Dump says 120mb content, ingame not able to "find")
i will remove all mods to keep the size under 2gb, keep RPG_GrandeMuraille_v3 for channels (yes soon boiZZ)

hm... or can i go over 4gb in the future?
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Re: ManiaplanetServer 2018-07-03

Post by TMarc » 03 Jul 2018, 18:55

at least, thanks a lot for the update :thx:
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Re: ManiaplanetServer 2018-07-03

Post by fng_thatoneguy » 03 Jul 2018, 19:32

Thank you!
We've been trying to figure out how to troubleshoot custom skins/horns/etc. and think we get places sometimes with the visualizer, but then are proven wrong. We see the files show up in the list to download, but they seem to stall without ever starting the download.

I hope this fix will help us along, so thanks again! I'll report back after I get a chance to test it with some of my crew.

@xbx: In the meantime, what is the best way to troubleshoot custom skin/horn/etc transfers? What should we be looking for in the visualizer? When should we expect transfers to happen? Do they wait until the next map after they appear in the queue? Should they transfer during the same map? I've searched before but haven't found a good thread here discussing it. Happy to start one if you or one of your teammates would be willing to help us figure it out!

Thanks for all you do!
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Re: ManiaplanetServer 2018-07-03

Post by Xymph » 03 Jul 2018, 19:50

xbx wrote:
03 Jul 2018, 17:05
and the dedicated server:
http://files.v04.maniaplanet.com/server ... -07-03.zip
One new file compared to the previous 2018-03-29 release:

./GameData/Scripts/Libs/Nadeo/Constants.Script.txt

Most of the Unix->DOS line-ending changes were reverted, but DOS newlines still exist in:

./GameData/Scripts/Libs/Nadeo/Manialink2.Script.txt
./GameData/Scripts/Libs/Nadeo/MapType.Script.txt
./GameData/Scripts/Libs/Nadeo/Sound.Script.txt
./GameData/Scripts/Libs/Nadeo/TrackMania/MapType.Script.txt
./GameData/Scripts/Libs/Nadeo/UIPadButtons.Script.txt
./GameData/Scripts/Modules/ScriptServerBrowser.Script.txt

Content changes were applied in:

./GameData/Scripts/Libs/Nadeo/TrackMania/Scores.Script.txt
./GameData/Scripts/ManiaApps/Nadeo/TrackMania/UI_Client.Script.txt
./GameData/Scripts/Modes/TrackMania/Base/RoundsBase2.Script.txt
./GameData/Scripts/Modes/TrackMania/Team.Script.txt
./GameData/Scripts/Modes/TrackMania/TimeAttack.Script.txt
./ManiaPlanetServer
./ManiaPlanetServer.exe
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Re: ManiaplanetServer 2018-07-03

Post by xbx » 03 Jul 2018, 20:37

Skyslide wrote:
03 Jul 2018, 18:19
well, if i push an update now, it will work?
Well tomorrow yes.... .
it doesnt matter anymore, because i reached the 4gb limit:
hm... or can i go over 4gb in the future?
Well not yet, but that's on the list..

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Re: ManiaplanetServer 2018-07-03

Post by xbx » 03 Jul 2018, 20:48

fng_thatoneguy wrote:
03 Jul 2018, 19:32
Thank you!
We've been trying to figure out how to troubleshoot custom skins/horns/etc. and think we get places sometimes with the visualizer, but then are proven wrong. We see the files show up in the list to download, but they seem to stall without ever starting the download.

I hope this fix will help us along, so thanks again! I'll report back after I get a chance to test it with some of my crew.

@xbx: In the meantime, what is the best way to troubleshoot custom skin/horn/etc transfers? What should we be looking for in the visualizer? When should we expect transfers to happen? Do they wait until the next map after they appear in the queue? Should they transfer during the same map? I've searched before but haven't found a good thread here discussing it. Happy to start one if you or one of your teammates would be willing to help us figure it out!

Thanks for all you do!
So all this was in a pretty bad state.
But I think that with this update, the skin should really be refreshed as soon as the skin/horn is downloaded (and you restart the run or open a menu)
If you are in the in-game profile menu , you need to change player to reload the skin / horn. (skin is now displayed in the menu, albeit a bit dark)
The bad news however, is that the actual P2P is way more broken than I expected and I have yet to lookinto it and fix the bugs. => for now only the http downloads work (using locators).

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Re: ManiaplanetServer 2018-07-03

Post by fng_thatoneguy » 03 Jul 2018, 21:31

xbx wrote:
03 Jul 2018, 20:48
So all this was in a pretty bad state.
But I think that with this update, the skin should really be refreshed as soon as the skin/horn is downloaded (and you restart the run or open a menu)
If you are in the in-game profile menu , you need to change player to reload the skin / horn. (skin is now displayed in the menu, albeit a bit dark)
The bad news however, is that the actual P2P is way more broken than I expected and I have yet to lookinto it and fix the bugs. => for now only the http downloads work (using locators).
Thanks for the info! We will make sure to test with locators then. Should we disabling P2P in our client settings and/or on the server when we test?
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Re: ManiaplanetServer 2018-07-03

Post by xrayjay » 03 Jul 2018, 22:01

great to hear :thumbsup: :clap: :yes:

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Re: ManiaplanetServer 2018-07-03

Post by TMarc » 04 Jul 2018, 07:14

When you fix the updater issues... how shall people who actually have those issues get the update? :roflol:

Will you create and publish a new Maniaplanet Setup.exe ? (the ~100MB downloader from the Maniaplanet main page)
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