Mania Karma offline?

UASECO is a fork of the XAseco2/1.03 controller for Trackmania and has been overhauled to support the Modescript Gamemodes of Trackmania².

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Miss
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Re: Mania Karma offline?

Post by Miss »

Gonna have to ask to stay on topic now though! :thumbsup: (I'm kinda guilty of swaying the topic as well, but yeah. :P)
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TMarc
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Re: Mania Karma offline?

Post by TMarc »

:thx:
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undef.de
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Re: Mania Karma offline?

Post by undef.de »

hackie wrote: 09 Sep 2018, 18:30 Uaseco can't check version. [PHP Warning] file_get_contents(http://www.uaseco.org/uptodate/current_release.txt): failed to open stream:
The link works fine for me and also ManiaKarma without any problems:

Code: Select all

[2018-09-11 17:54:49] [ManiaKarma] ********************************************************
[2018-09-11 17:54:49] [ManiaKarma] Starting version 2.0.0 - Maniaplanet
[2018-09-11 17:54:49] [ManiaKarma] Parsed "config/mania_karma.xml" successfully, starting checks...
[2018-09-11 17:54:49] [ManiaKarma] » Set Server location to "Germany"
[2018-09-11 17:54:49] [ManiaKarma] » Trying to authenticate with central database "http://worldwide.mania-karma.com/api/maniaplanet-trackmania2-v4.php"...
[2018-09-11 17:54:49] [ManiaKarma] » Successfully started with async communication.
[2018-09-11 17:54:49] [ManiaKarma] » The API set the Request-URL to "http://europe.mania-karma.com/api/maniaplanet-trackmania2-v4.php"
[2018-09-11 17:54:49] [ManiaKarma] ********************************************************

Maybe your (and the others having problems... endbase, sbone...) DNS hasn't updated yet. I got new IP-Adresses:
- IPv4: 88.99.25.113
- IPv6: 2a01:4f8:10a:1b0::1

Could you please check if your DNS is up-to-date?

hackie wrote: 09 Sep 2018, 18:51 Link on te server : more info on maniakarma.com does not work. ( link in the widget )
That's since 2014 the case... or did I changed it? Anyway, nobody use the button... I should remove it. =)
Developer of UASECO, a controller with support of the Modescript Gamemodes for TM².
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hackie
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Re: Mania Karma offline?

Post by hackie »

Image

:thumbsup:
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TMarc
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Re: Mania Karma offline?

Post by TMarc »

Great :thumbsup:

For such "important" server based services, shouldn't you all use DynDNS or other similar name services, to avoid using IPs that might change at any server hardware reboot or other issues at provider side?
endbase
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Re: Mania Karma offline?

Post by endbase »

Maybe your (and the others having problems... endbase, sbone...) DNS hasn't updated yet. I got new IP-Adresses:
- IPv4: 88.99.25.113
- IPv6: 2a01:4f8:10a:1b0::1

Could you please check if your DNS is up-to-date?
Made a ticket at nc1eu restarting the mania server does not resolve the problem I only can wait now :pop:
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undef.de
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Re: Mania Karma offline?

Post by undef.de »

TMarc wrote: 11 Sep 2018, 17:44 For such "important" server based services, shouldn't you all use DynDNS or other similar name services, to avoid using IPs that might change at any server hardware reboot or other issues at provider side?
That's why the Domain-Name-Service exists (which I was using and use ofc.). 8-)

endbase wrote: 12 Sep 2018, 07:55 Made a ticket at nc1eu restarting the mania server does not resolve the problem I only can wait now :pop:
I can't believe that NC1 uses the IP in the /etc/hosts and not the DNS... but... lets see what they say.
Developer of UASECO, a controller with support of the Modescript Gamemodes for TM².
Visit the official website for more: UASECO.org


Developer of various plugins for XAseco/XAseco2 and MPAseco, visit my lab: www.undef.name

You like what I do? Then award a ManiaStar.
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TMarc
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Re: Mania Karma offline?

Post by TMarc »

Ok :thumbsup:
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sotn0r
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Re: Mania Karma offline?

Post by sotn0r »

undef - maybe using a lower TTL than 86400 for the A and AAAA entries on mania-karma.com is a good idea for the future. Especially when an unreachable api causes such issues in Uaseco.

In relation to that - I wonder why the web requests are made with file_get_contents and not with curl, where a reasonable timeout could be set.
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endbase
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Re: Mania Karma offline?

Post by endbase »

It's fixed btw The folks at nc1eu solved it thx :)
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