Hehe yeah this can happen.
But you nearly found out by yourself

It is sometimes difficult to understand the error messages

Moderator: NADEO
Code: Select all
<?xml version="1.0" encoding="utf-8" ?>
<playlist>
<gameinfos>
<game_mode>2</game_mode>
<chat_time>10</chat_time>
<finishtimeout>1</finishtimeout>
<allwarmupduration>0</allwarmupduration>
<disablerespawn>0</disablerespawn>
<forceshowallopponents>0</forceshowallopponents>
<script_name></script_name>
<rounds_pointslimit>50</rounds_pointslimit>
<rounds_usenewrules>0</rounds_usenewrules>
<rounds_forcedlaps>0</rounds_forcedlaps>
<rounds_pointslimitnewrules>5</rounds_pointslimitnewrules>
<team_pointslimit>5</team_pointslimit>
<team_maxpoints>6</team_maxpoints>
<team_usenewrules>0</team_usenewrules>
<team_pointslimitnewrules>5</team_pointslimitnewrules>
<timeattack_limit>300000</timeattack_limit>
<timeattack_synchstartperiod>0</timeattack_synchstartperiod>
<laps_nblaps>5</laps_nblaps>
<laps_timelimit>0</laps_timelimit>
<cup_pointslimit>100</cup_pointslimit>
<cup_roundsperchallenge>5</cup_roundsperchallenge>
<cup_nbwinners>3</cup_nbwinners>
<cup_warmupduration>2</cup_warmupduration>
</gameinfos>
<hotseat>
<game_mode>0</game_mode>
<time_limit>300000</time_limit>
<rounds_count>5</rounds_count>
</hotseat>
<filter>
<is_lan>1</is_lan>
<is_internet>1</is_internet>
<is_solo>0</is_solo>
<is_hotseat>0</is_hotseat>
<sort_index>1000</sort_index>
<random_map_order>0</random_map_order>
</filter>
<mode_script_settings>
<setting name="S_ChatTime" type="integer" value="10"/>
<setting name="S_UseClublinks" type="boolean" value="0"/>
<setting name="S_UseClublinksSponsors" type="boolean" value="0"/>
<setting name="S_NeutralEmblemUrl" type="text" value=""/>
<setting name="S_MatchmakingMatchServers" type="text" value=""/>
<setting name="S_MatchmakingMode" type="integer" value="0"/>
<setting name="S_MatchmakingRematchRatio" type="real" value="-1"/>
<setting name="S_MatchmakingRematchNbMax" type="integer" value="2"/>
<setting name="S_MatchmakingVoteForMap" type="boolean" value="0"/>
<setting name="S_MatchmakingProgressive" type="boolean" value="0"/>
<setting name="S_MatchmakingWaitingTime" type="integer" value="20"/>
<setting name="S_LobbyRoundPerMap" type="integer" value="6"/>
<setting name="S_LobbyMatchmakerPerRound" type="integer" value="30"/>
<setting name="S_LobbyMatchmakerWait" type="integer" value="2"/>
<setting name="S_LobbyMatchmakerTime" type="integer" value="8"/>
<setting name="S_LobbyDisplayMasters" type="boolean" value="1"/>
<setting name="S_LobbyDisableUI" type="boolean" value="0"/>
<setting name="S_KickTimedOutPlayers" type="boolean" value="1"/>
<setting name="S_MatchmakingLogAPIError" type="boolean" value="0"/>
<setting name="S_MatchmakingLogAPIDebug" type="boolean" value="0"/>
<setting name="S_MatchmakingLogMiscDebug" type="boolean" value="0"/>
<setting name="S_ProgressiveActivation_WaitingTime" type="integer" value="180000"/>
<setting name="S_ProgressiveActivation_PlayersNbRatio" type="integer" value="1"/>
<setting name="S_AllowRespawn" type="boolean" value="1"/>
<setting name="S_UseLegacyXmlRpcCallbacks" type="boolean" value="1"/>
<setting name="S_WarmUpNb" type="integer" value="0"/>
<setting name="S_WarmUpDuration" type="integer" value="0"/>
<setting name="S_TimeLimit" type="integer" value="600"/>
</mode_script_settings>
<startindex>0</startindex>
<map>
<file>My Maps\StadiumB1.Map.Gbx</file>
<ident></ident>
</map>
<map>
<file>My Maps\Tech Map #1.Map.Gbx</file>
<ident></ident>
</map>
<map>
<file>My Maps\Tech Map #2.Map.Gbx</file>
<ident></ident>
</map>
<map>
<file>My Maps\Tech Map #3.Map.Gbx</file>
<ident></ident>
</map>
<map>
<file>My Maps\Tech Map #4.Map.Gbx</file>
<ident></ident>
</map>
<map>
<file>My Maps\Tech Map #5.Map.Gbx</file>
<ident></ident>
</map>
<map>
<file>My Maps\Tech Map #Endurance.Map.Gbx</file>
<ident></ident>
</map>
</playlist>
</playlist>
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