Maniaplanet 2018-12-19

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xbx
Nadeo
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Maniaplanet 2018-12-19

Post by xbx »

Hello!

Here is a little update before Christmas/new year:

Main fixes:
  • There were still some problematic cases with the lightmaps
  • road texture should be a bit sharper in TMOne and other custom block titles.
  • fixes to the mesh modeler / map editor (the bloom in underground mode!)
  • the /ComputeAllShadows, /upgrademaps batches should work properly now
  • open the title store to a specific title from various contexts should work.
  • crash when loading replay with mods in the replay editor
  • translations updates

We wish you the all the best!

2018-12-20: fix for the meshmodeller issues.
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Miss
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Re: Maniaplanet 2018-12-19

Post by Miss »

Thanks for the fixes!! :D :thx:
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Demented
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Re: Maniaplanet 2018-12-19

Post by Demented »

Cool :clap:
You guys really hammered out a lot of issues and the game is looking great. :yes:
Merry Christmas, Happy Holidays and/or just plain old Happy Days to all of you at Nadeo and your families however you celebrate these last few days of the year!
I, for one, do notice and appreciate when you guys put in those extra efforts.
Thanks to all of you for your hard work and above average attention to ManiaPlanet. :thx: (and that includes forum moderators)
I hope the appreciations of many of us in the community make those extra efforts worth it and bring you smiles. :D
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Florenzius
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Re: Maniaplanet 2018-12-19

Post by Florenzius »

Nice, thanks a lot for the update :thx:

Merry christmas and happy new year :3
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Timania
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Re: Maniaplanet 2018-12-19

Post by Timania »

Thanks for the update, gonna check it out soon!

Merry christmas, nadeo! :D


(Btw. look at this lol) ;)
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Re: Maniaplanet 2018-12-19

Post by HaagseSmurf »

Thx for the update! :thumbsup:

Merry Christmas NADEO!

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killerboye
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Re: Maniaplanet 2018-12-19

Post by killerboye »

Oh the mods were the cause, thanks for fixing it. My game does not crash anymore :thumbsup:
crash when loading replay with mods in the replay editor
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hackie
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Re: Maniaplanet 2018-12-19

Post by hackie »

xbx wrote: 19 Dec 2018, 15:20
  • the /ComputeAllShadows, /upgrademaps batches should work properly now

I can confirm that , big thanks for that :thumbsup:

Merry Christmas.
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jar009
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Re: Maniaplanet 2018-12-19

Post by jar009 »

thnx for the update but somehow when using the Block editor (I think it's the same module as the Mesh Modeller but while keeping clips) once again after an update the game crashed
what did I do:
- open an map in the editor on wich i've been working the past days.
- Open the Block Editor (Mesh editor interface and tools)
- Select the ground section (wanted to delete it so the block could've used in the air to create higher walls [I'm talking about the castle blocks]
- Once the ground section was selected I press [DELETE]
- Game crashed once again.

I'm not sure if this is a new bug or an bug wich was already there. but it seems to be like the bug after last MP update

error log:
UGCErrorsLog.txt
UGC Errors Low
(76.43 KiB) Downloaded 219 times
Log crash:
LogCrash_0000000140BE5706.txt
Log Crash
(49.5 KiB) Downloaded 203 times

PS

I noticed when loading an map from last update and recalculating shadows on evening mood ( from 16h-21h time setting also) that some blocks in the valley editor their side items (rails, small milepoles, small signagebords, etc).
That some of their faces have a black flickering texture.
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shortz
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Re: Maniaplanet 2018-12-19

Post by shortz »

I´ll test the update tomorrow, thanks!
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