Since the last update, there is a big issue in calculating shadows and lights. The intensity of the lights emitted by the objects is too strong.
In particular, it's obvious for the fire objects, the grapples and also all the articles producing light available in the object packs that can be imported from Maniapark.
Even the base of the poles produces a light that seems quite weird and unreal.
It might be acceptable in a outdoor environment but in totally closed areas like caves it is catastrophic.
I was about to deliver a new Battle map when there was this update. My map contains a cavernous area. I spent a lot of time positioning the light elements in this cavern to make the bright environment as pleasant as possible. Since the 4.1 update, when I recalculate the lights, the result is pitiful. I would have to start all over again to put in place the luminous objects. I do not want to do that at all. Never mind, I will not deliver this map for the moment.
Yet, I hope this issue will be fixed as soon as possible.
A disapointed user.
[Fixed] Light rendering issues
Moderator: English Moderator
Re: Light rendering issues
Hi,
Could you give more precise description of the issue ? (I mean how to reproduce it)
For instance a link to download a map or at link of items + environment + mood where the bug occurs, screenshots.
It seems that you're talking about Storm I'll compare lights with MP4.0, but please give us more details.
Thanks
Could you give more precise description of the issue ? (I mean how to reproduce it)
For instance a link to download a map or at link of items + environment + mood where the bug occurs, screenshots.
It seems that you're talking about Storm I'll compare lights with MP4.0, but please give us more details.
Thanks
- Attachments
-
- Here is the MP4_1 version of pole light (nigh mood): I don't see what you find "un-real"
- StormPoleLights_MP4_1.jpg (251.92 KiB) Viewed 2346 times
Re: Light rendering issues
Hello,
I have the same problem. But only if the map uses a mod. It doesn't matter which mod is used. Even the very simple VisualTextureGuide mod of HawkGer leads to the exaggerated light emissions:
Map without mod (MP 4.1):

Map with mod (MP 3.x):

Map with mod (MP 4.1):

[Click on the thumbnails to enlarge]
Map without mod (MP 4.1):

Map with mod (MP 3.x):

Map with mod (MP 4.1):

[Click on the thumbnails to enlarge]
To reproduce:
1. Open default Stadium title.
2. Enter the editor.
3. Choose Night mood.
4. Build a track using Start, Checkpoint and Finish.
5. Calculate the shadows (Default quality)

6. Validate and save the map.
7. Reopen the map using Ctrl+Leftclick
8. Choose Night mood.
9. Choose any Mod (VisualTextureGuide_Stadium in my case)
10. Place any deco to the map.
11. Calculate the shadows (Default quality)

I use a GeForce GTX 1060 6GB with default launcher settings.
I have the same problem. But only if the map uses a mod. It doesn't matter which mod is used. Even the very simple VisualTextureGuide mod of HawkGer leads to the exaggerated light emissions:
Map without mod (MP 4.1):

Map with mod (MP 3.x):

Map with mod (MP 4.1):

[Click on the thumbnails to enlarge]
Map without mod (MP 4.1):

Map with mod (MP 3.x):

Map with mod (MP 4.1):

[Click on the thumbnails to enlarge]
To reproduce:
1. Open default Stadium title.
2. Enter the editor.
3. Choose Night mood.
4. Build a track using Start, Checkpoint and Finish.
5. Calculate the shadows (Default quality)

6. Validate and save the map.
7. Reopen the map using Ctrl+Leftclick
8. Choose Night mood.
9. Choose any Mod (VisualTextureGuide_Stadium in my case)
10. Place any deco to the map.
11. Calculate the shadows (Default quality)

I use a GeForce GTX 1060 6GB with default launcher settings.
Re: Light rendering issues
Hi,
Thanks for the clear repro. Electron: Stadium's spot were no longer switched on by sunset/night when a Mod was used.
That bug will be fixed in next update.
I mark that topic solved, if Spectrum15 has still an light issue, please open another one (cause may differs)
Thanks
Thanks for the clear repro. Electron: Stadium's spot were no longer switched on by sunset/night when a Mod was used.
That bug will be fixed in next update.
I mark that topic solved, if Spectrum15 has still an light issue, please open another one (cause may differs)
Thanks
Re: [Fixed] Light rendering issues
For what it's worth, i had also this issue in the map i was building. But only in the editor. There's indeed a mod (and night mood), and after calculating shadows (in high) light emitted from placed items (these) were way too bright. Thankfully it was only in the editor for me and playing the map locally works just fine.
Re: Light rendering issues
I just noticed that this might be related to the bug I am describing here viewtopic.php?f=659&t=45464
Has this been updated already in the game, or will it be in the next update?
Your Trackmania resource for Nascar racing http://www.tm-nascar.com
Re: Light rendering issues
The Fix is already live (and works). But I don't know if too many lights were switched off in the "Sunset" mood or if the problem already existed before.ranig wrote: ↑24 Jan 2019, 15:53I just noticed that this might be related to the bug I am describing here viewtopic.php?f=659&t=45464
Has this been updated already in the game, or will it be in the next update?
I also noticed that there was something wrong with the mood "Sunset". I don't speak English very well and I always mix up Sunset and Sunrise, so I didn't go into the problem any further.
It is definitely another bug and should be discussed further in the discussion thread you created here.
Re: [Fixed] Light rendering issues
Sunrise is when the sun rises (eg. morning) and sunset is the opposite (eg. evening). 

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Re: [Fixed] Light rendering issues
Off Topic wrote:It's like with the caves: stalagmites are growing upwards, while stalactites are grow downwards (in french it is very easy to remember: "les stalagmites montent, les stalagtites tombent ")
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