I want to point out some things I have noticed in mesh modeler which are missing or are broken. I tested these things in RPG Titlepack and that is probably the only titlepack with these issues.
1) Custom items created with Mesh Modeler cannot be placed with micro height tool (other custom items from titlepack or imported ones can be). I am not 100% sure if that option is missing from MM or I can't find it, please tell me if that's so
![Smile :)](./images/smilies/icon_e_smile.gif)
EDIT : I have to say that I was wrong about this as this is just matter of pivot positions which you can edit in mesh modeler. sorry
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
![Image](https://i.postimg.cc/fL5rJQJS/microheight.png)
2) Curved tube items made with MM have broken shadows when used on heavy map. I have tried them on brand new map and it was ok but on my big map (~50 000cc) shadows were completely destroyed. Only straight cylindrical items have normal shadows on heavier map.
![Image](https://i.postimg.cc/bw8VHvkS/rekt1.png)
![Image](https://i.postimg.cc/Y9Jb42t9/rekt2.png)
![Image](https://i.postimg.cc/xdps2y7L/rekt3.png)
![Image](https://i.postimg.cc/TYvtfPkN/rekt4.png)
![Image](https://i.postimg.cc/fym5Y4bv/tubes.png)
3) Textures which are already used in titlepack cannot be used with mesh modeler. Material file is not associated with texture file from titlepack.
![Image](https://i.postimg.cc/wMvbN4mf/textures.png)
![Image](https://i.postimg.cc/SQTP44Bw/textures2.png)
I really hope you can find solution to these problems, 1st one is not so much important as 2 and 3. Thanks !