HELP WITH MODIFYING CAR HANDLING

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mrwallace888
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HELP WITH MODIFYING CAR HANDLING

Post by mrwallace888 » 16 Dec 2018, 23:52

Can someone give me a step-by-step tutorial for changing car handling? I'm wanting to make a titlepack where you can drive on a free roam map, and cars have a realistic top speed and acceleration (somewhere around 120-180 MPH (193-290 KMH) top speed). How can I do this, especially since I'm using skins like a Dodge Neon and slower vehicles.

mrwallace888
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Joined: 13 May 2017, 20:19

Re: HELP WITH MODIFYING CAR HANDLING

Post by mrwallace888 » 24 Dec 2018, 00:03

Does nobody know how to do this?
I've seen the Trackmania One titlepack, and they said they modified the handling to be like the Desert Car. Why has nobody responded? Is there anyone who knows how to do this?

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Demented
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Re: HELP WITH MODIFYING CAR HANDLING

Post by Demented » 24 Dec 2018, 16:49

I saw your previous post and didn't respond because there are people who know a lot more than I do about using this feature but I think I might be able to help you get started. I have made a rather fun to drive, modified offroad vehicle, that works on my pc and maps only but have heard they can be used in Titlepack like you want to do...

1~ Open a new map.
2~ Hit F4 key (for item mode)
3~ Click Add New Item (Big + icon)
4~ Click on your map to place the new item
5~ Choose item type [Decoration] or [Vehicle] - (Choose Vehicle)
6~ Adjust Gameplay properties or other things you desire
7~ Save the Vehicle Item (click the save icon at bottom)
8~ Exit the item editor
9~ Exit the map editor
10~ Select a map to Load and Ctrl + Left Click on EDIT while entering your map (to enter mood and vehicle selection mode)
11~ On the Select a Model (choose vehicle) screen select your vehicle item.

~ Once back in your map you should be able to choose your vehicle in the item menu and place it on the map. Then you can click on it to edit the properties.
This is really all I know about it and I discovered this a while back by accident so I really doubt my knowledge on the subject will get you very far but, like I said, it's a start. :)
I do wish these custom vehicles could be embedded in maps and shared with others instead of having to create a TP for them.
Good luck with your project quest. I hope someone who knows more about this can help you get further along. ;)
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mrwallace888
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Joined: 13 May 2017, 20:19

Re: HELP WITH MODIFYING CAR HANDLING

Post by mrwallace888 » 29 Dec 2018, 01:48

FINALLY, AN ANSWER! Alright, I'll try that and see if it works.

mrwallace888
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Re: HELP WITH MODIFYING CAR HANDLING

Post by mrwallace888 » 29 Dec 2018, 01:53

Do I do this stuff in one of the "Trackmania Maker" titlepacks?

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Demented
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Re: HELP WITH MODIFYING CAR HANDLING

Post by Demented » 29 Dec 2018, 16:02

You can do this with a multi environment TP but to make your own TitlePack I think you will need one of the makers and that's something unfortunately I have no experience with yet.
CPU: Intel I7-4770 64Bit @ 3.4Ghz.
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GPU: Geforce GXT 1060 6.2GB DDR5
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mrwallace888
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Re: HELP WITH MODIFYING CAR HANDLING

Post by mrwallace888 » 04 Jan 2019, 00:32

Is there a way to edit the speed/acceleration/gravity factors on the environments? When I select the archetypes, the modifiers only work on Lagoon, Valley, and Canyon. It doesn't work on Stadium or the United environment archetypes.

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Miss
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Re: HELP WITH MODIFYING CAR HANDLING

Post by Miss » 04 Jan 2019, 10:31

Have you tried with Openplanet's Stadium Unlock feature yet? I think that unlocks some of those features. Not 100% sure though.
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mrwallace888
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Re: HELP WITH MODIFYING CAR HANDLING

Post by mrwallace888 » 09 Feb 2019, 07:42

Miss wrote:
04 Jan 2019, 10:31
Have you tried with Openplanet's Stadium Unlock feature yet? I think that unlocks some of those features. Not 100% sure though.
Oooooh sounds cool. Where do I get this "Openplanet"?

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nighthawk4571
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Re: HELP WITH MODIFYING CAR HANDLING

Post by nighthawk4571 » 09 Feb 2019, 08:51

Did you notice the links in Miss' Signature?
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