1: Fix TMUF and stadium vehicle coefficients.
- More info about this issue and how it should be fixed here since I already made a post about it.
2: New coefficients.
- SteerGripCoef: car's grip while steering. Lower is like coast car, higher is like lagoon car.
- WaterBounceCoef: multiplies the car's water bounce force. 0 makes it not water bounce like Canyon/Valley, and lower values affect the car's slowdown by the water impact, -2 is like TM Original cars.
- ForwardDecelerationCoef: car's strength for stopping forward movement by braking.
- BackwardDecelerationCoef: car's strength for stopping backward movement by accelerating.
- DriftDecelrationCoef: how much the car slows down while drifting. Negative values make it go faster.
- AirBrakeTiltStopCoef: how much the car stops tilting when braking. Negative values are weird.
- SurfaceMagnetismCoef: now you can make any surface magnetic, non-magnetic or even more magnetic! When lower than 0, it does nothing. Default to -1 instead of the usual 1.
- Some more in the reply section?
3: Vehicle scripting.
- I don't use maniascript, so excuse any weirdness.
- Add car-specific scripting.
- Triggers for car changing material driven on, impacts, accelerate/brake keys
- Vars for forward speed, backward speed, x/y/z speed, rotational speed, if the car is on the ground, if the car is in water, what material it's on
- Combined with editing coefs, this can greatly increase car customization possibilities
4: Paintable vehicle.
- Check the "Vehicle is usable in painter" box to allow the vehicle item to be visible in the painter.
- Now you no longer need to create a custom skin selector for your title packs!
- Thiese vehicles get their own folders named after the item, but prefixed with "Item_" (example: Item_SpeedCarV2)
- Also include a "RemoveDefaultPlayerSkinTypes" tag for ManiaPlanetTitle.xml, which contains a list of original vehicles and player types from the Painter menu to remove from the painter and profile menu. (CanyonCar, ValleyCar, StadiumCar, LagoonCar, and ArenaPlayer)
- Some foresight for the kind of person who just removes all of them without adding a new painter vehicle type
[great idea] Some features for vehicle items!
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Re: [great idea] Some features for vehicle items!
Is there a feature for my suggestion already? If not, I'll explain:
You're forced to use whatever skin you select when you use the handling, you should have the ability to still use whatever car you choose in the profile options, rather than be forced to drive the skin you selected for that handling.
You're forced to use whatever skin you select when you use the handling, you should have the ability to still use whatever car you choose in the profile options, rather than be forced to drive the skin you selected for that handling.
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Re: [great idea] Some features for vehicle items!

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Re: [great idea] Some features for vehicle items!
I'd also like to see custom vehicle settings become Embeddable.
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