I can find myself in what you're saying.
Release a good base game, nice playerbase and give the creative people some solid tools to keep creating new and refreshing content.
If you put it like that it sounds quite good.

When ShootMania came out I honestly believe there was a good base game, but then some things went south. There's no point in listing what went wrong ( and dont forget the good things that happened! ).
Somehow it all became ( and already was a bit ) too complicated. Because of the UI some simple things even look complicated. Some wrong choices, some bugs, some negativity, some bad testing, ...
So what now? What would the ideal future/update be imho:
NOW:
- Fix ( one last time ) the 'gamebreaking' bugs so remaining players can have a decent game experience while NADEO works its magic.
LATER:
- Seperate the game from TM ( confirmed by Hylis )
- 1 complete overhaul of the design ingame, design of menus and tools
--> polished & clean game
--> easy to understand for new players
- 5 or 6 well thought-through official gamemodes which NADEO keeps developing/updating/refreshing after realese. (their main focus)
- Roadmap of things to come (which are discussable)
- Frequent updates to keep us interested
--> a new skin
--> a new block
--> a new weapon
AFTER 2 or 3 years (€€€€):
A new environment and just keep adding polish/features/improvements while maintaining quality.
I want to finish my reply with the one thing I never understood:
If the game is strugling and playernumbers are dropping, why would you spend your precious time on:
A. developing another game mode? (nobody will play it...)
B. developing tools (like this meshthingy)? How many of us actually opened up that tool? 10? 20?
(I would put 10% of my time in tools. 90% of my time on the game. Sometimes it feels like the other way round.)
If you play Elite now or in 2012... what has actually changed besides walljumps, a block or 2 and textures in terms of gameplay? Honestly... (not saying NADEO didnt do anything... Just saying that it feels like nothing changed much. )
PS: thank you Hylis & Missy to reopen the thread.