Problems with imported Shootmania characters

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SoraTWE
Posts: 77
Joined: 24 Mar 2012, 10:56
Location: Germany,NRW

Problems with imported Shootmania characters

Post by SoraTWE »

Hi Nadeo,
Thx so far for the update ;)

I am importing 3d models into SM.
Here and there I am not using completely all skeleton bones ,for example I am not using fingers,just the hand bone completely also for the fingers

On this picture you can see that the fingers have same bone than the hand and the mouth was also alright,even with no weightpaint to jaw.
Image

here you can test the model : http://www.maniapark.com/ressource.php?id=2289

But now its like this on all models who have the StormMan Skeleton ,
Own imported models with StormWoman Skeleton work fine

Image

You want to force now all bones,even with no weightpaint on it or you want to reset it ?
Image
User avatar
SoraTWE
Posts: 77
Joined: 24 Mar 2012, 10:56
Location: Germany,NRW

Re: Problems with imported Shootmania characters

Post by SoraTWE »

Asking doesnt cost anything, so is it may possible to set the lowpoly limit in Shootmania from 3500 vertices to 7000 ?
In Trackmania it already became easier since it has gone up from 3500>15000 vertices.

It would be a miracle if this would be sooner or later the case also in Shootmania :)
Image
User avatar
SoraTWE
Posts: 77
Joined: 24 Mar 2012, 10:56
Location: Germany,NRW

Re: Problems with imported Shootmania characters

Post by SoraTWE »

hello nadeo ;)

I just wanted to inform,that there are still 2-3 things in Shootmania different /not working after the 4.1 update.

- in characterselection ,by pressing 'M' you have a menu,where you can select Ref Pose.
As you see,its activated in the menu ,but not working (T-Pose not working )
Image

-when importing custom characters I sometimes don't use weightpaint on all bones,mostly on fingers,but at StormWoman skeleton it works fine
(fingers don't have weightpaint here)
Image

but at StormMan skeleton no weightpaint at fingers looks like this :
Image
Image
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