i have a last question ^^
do you know why time for each map is 10 (as i want) in my serv, but when i launch Uaseco, it is reduced to 5 ... ?
Map playtime is shorter then the map authortime
Re: Local records non mémorisés
Is plugin.autotime.php active?
Developer of UASECO, a controller with support of the Modescript Gamemodes for TM².
Visit the official website for more: UASECO.org
Developer of various plugins for XAseco/XAseco2 and MPAseco, visit my lab: www.undef.name
You like what I do? Then award a ManiaStar.
Visit the official website for more: UASECO.org
Developer of various plugins for XAseco/XAseco2 and MPAseco, visit my lab: www.undef.name
You like what I do? Then award a ManiaStar.
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- Posts: 25
- Joined: 08 Jun 2019, 17:56
Re: Local records non mémorisés
Code: Select all
[2019-06-09 15:51:32] [Plugin] Loading plugins [config/plugins.xml]
[2019-06-09 15:51:32] [Plugin] > initialize [plugins/plugin.modescript_handler.php]
[2019-06-09 15:51:32] [Plugin] > initialize [plugins/chat.help.php]
[2019-06-09 15:51:32] [Plugin] > initialize [plugins/plugin.manialinks.php]
[2019-06-09 15:51:32] [Plugin] > initialize [plugins/plugin.checkpoints.php]
[2019-06-09 15:51:32] [Plugin] > initialize [plugins/plugin.local_records.php]
[2019-06-09 15:51:32] [Plugin] > initialize [plugins/chat.admin.php]
[2019-06-09 15:51:32] [Plugin] > initialize [plugins/chat.server.php]
[2019-06-09 15:51:32] [Plugin] > initialize [plugins/plugin.panels.php]
[2019-06-09 15:51:32] [Plugin] > initialize [plugins/plugin.map.php]
[2019-06-09 15:51:32] [Plugin] > initialize [plugins/plugin.dedimania.php]
[2019-06-09 15:51:32] [Plugin] > initialize [plugins/plugin.welcome_center.php]
[2019-06-09 15:51:32] [Plugin] > initialize [plugins/plugin.tachometer.php]
[2019-06-09 15:51:32] [Plugin] > initialize [plugins/plugin.info_bar.php]
[2019-06-09 15:51:32] [Plugin] > initialize [plugins/plugin.stunt_messages.php]
[2019-06-09 15:51:32] [Plugin] > initialize [plugins/plugin.donate.php]
[2019-06-09 15:51:32] [Plugin] > initialize [plugins/plugin.rounds.php]
[2019-06-09 15:51:32] [Plugin] > initialize [plugins/plugin.round_points.php]
[2019-06-09 15:51:32] [Plugin] > initialize [plugins/plugin.round_autoend.php]
[2019-06-09 15:51:32] [Plugin] > initialize [plugins/plugin.mania_exchange.php]
[2019-06-09 15:51:32] [Plugin] > initialize [plugins/plugin.rasp.php]
[2019-06-09 15:51:32] [Plugin] > initialize [plugins/plugin.rasp_jukebox.php]
[2019-06-09 15:51:32] [Plugin] > initialize [plugins/plugin.uptodate.php]
[2019-06-09 15:51:32] [Plugin] > initialize [plugins/chat.records.php]
[2019-06-09 15:51:32] [Plugin] > initialize [plugins/chat.rasp.php]
[2019-06-09 15:51:32] [Plugin] > initialize [plugins/plugin.customize_quit_dialog.php]
[2019-06-09 15:51:32] [Plugin] > initialize [plugins/plugin.effect_studio.php]
[2019-06-09 15:51:32] [Plugin] > initialize [plugins/plugin.mania_karma.php]
[2019-06-09 15:51:32] [Plugin] > initialize [plugins/plugin.records_eyepiece.php]
[2019-06-09 15:51:32] [Plugin] > initialize [plugins/plugin.vote_manager.php]
[2019-06-09 15:51:32] [Plugin] Checking dependencies of Plugins...
[2019-06-09 15:51:32] [Plugin] ...successfully done!
Last edited by undef.de on 09 Jun 2019, 15:22, edited 1 time in total.
Reason: Use code tags for code/logs
Reason: Use code tags for code/logs
Re: Local records non mémorisés
Then you have to add more details what times exactly you mean, and as always screenshots helps a lot.
Developer of UASECO, a controller with support of the Modescript Gamemodes for TM².
Visit the official website for more: UASECO.org
Developer of various plugins for XAseco/XAseco2 and MPAseco, visit my lab: www.undef.name
You like what I do? Then award a ManiaStar.
Visit the official website for more: UASECO.org
Developer of various plugins for XAseco/XAseco2 and MPAseco, visit my lab: www.undef.name
You like what I do? Then award a ManiaStar.
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- Posts: 25
- Joined: 08 Jun 2019, 17:56
Re: Local records non mémorisés
What do u need ?
All the logfile and screenshot in game ?
All the logfile and screenshot in game ?
Re: Map playtime is shorter then the map authortime
I splited the topic, because this is a totally different topic.
I guess I know now what times you mean: You authored a map which is 10 min. long, but the server switch to the next map after 5 min., right?
I guess you're using TimeAttack.Script.txt which means you have to edit config/modescript_settings.xml at:
The config/modescript_settings.xml is the central config file in where you can change all the gamemode settings.
I guess I know now what times you mean: You authored a map which is 10 min. long, but the server switch to the next map after 5 min., right?
I guess you're using TimeAttack.Script.txt which means you have to edit config/modescript_settings.xml at:
Code: Select all
<modesetup>
<timeattack>
<!-- Time limit in seconds, until the next Map is loaded -->
<time_limit>3600</time_limit>
Developer of UASECO, a controller with support of the Modescript Gamemodes for TM².
Visit the official website for more: UASECO.org
Developer of various plugins for XAseco/XAseco2 and MPAseco, visit my lab: www.undef.name
You like what I do? Then award a ManiaStar.
Visit the official website for more: UASECO.org
Developer of various plugins for XAseco/XAseco2 and MPAseco, visit my lab: www.undef.name
You like what I do? Then award a ManiaStar.
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- Posts: 25
- Joined: 08 Jun 2019, 17:56
Re: Map playtime is shorter then the map authortime
perfect !!
thanks a lot =)
thanks a lot =)
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