Mesh modeler: Layers should Include a Sound Trigger Option

Moderator: NADEO

Post Reply
XCaliber
Posts: 174
Joined: 18 Oct 2011, 17:45

Mesh modeler: Layers should Include a Sound Trigger Option

Post by XCaliber »

As for the Mesh Modeler,

I would like to see within the layers option (Type of the new layer) ex.. geometry,cubes,trigger etc....

that there is an option for Sound.

this way when the car drives through the Trigger for sound we can assign a sound to it and the player can hear a sound as audio conformation that they did indeed pass through the trigger. With this option builders no longer have to just rely on MT for this.

An idea for the Developers!
User avatar
Demented
Posts: 2327
Joined: 07 Nov 2010, 13:17
Location: United States

Re: Mesh modeler: Layers should Include a Sound Trigger Option

Post by Demented »

Interesting idea. That could be useful.

If you don't mind, I'd like to add to that (if possible) a trigger to turn lights in an object on or off. I would love to have checkpoints with lights that turn on after passing through them.
CPU: Intel I7-4770 64Bit @ 3.4Ghz.
Ram: 32GB DDR3
GPU: Geforce GXT 1060 6.2GB DDR5
Windows: 7 Pro SP1 64bit
User avatar
maxi031
Posts: 378
Joined: 17 Jul 2011, 00:55

Re: Mesh modeler: Layers should Include a Sound Trigger Option

Post by maxi031 »

Demented wrote: 14 Jun 2019, 14:05 If you don't mind, I'd like to add to that (if possible) a trigger to turn lights in an object on or off. I would love to have checkpoints with lights that turn on after passing through them.
Don't think that is possible since lights are baked not dynamic.
My specs:
MOBO: MB AM3+ 970 Gigabyte GA-970A-DS3P
CPU: AM3+ AMD FX-8320E
GPU: Nvidia GeForce GTX750-Ti ASUS 2GB DDR5
RAM: DDR3 8GB 1866MHz Kingston HyperX
SSD: SATA3 120gb SanDisk
OS: Ubuntu 19.04
TY MICMO
Post Reply

Return to “Mesh Modeler”

Who is online

Users browsing this forum: No registered users and 1 guest