As for the Mesh Modeler,
I would like to see within the layers option (Type of the new layer) ex.. geometry,cubes,trigger etc....
that there is an option for Sound.
this way when the car drives through the Trigger for sound we can assign a sound to it and the player can hear a sound as audio conformation that they did indeed pass through the trigger. With this option builders no longer have to just rely on MT for this.
An idea for the Developers!
Mesh modeler: Layers should Include a Sound Trigger Option
Moderator: NADEO
Re: Mesh modeler: Layers should Include a Sound Trigger Option
Interesting idea. That could be useful.
If you don't mind, I'd like to add to that (if possible) a trigger to turn lights in an object on or off. I would love to have checkpoints with lights that turn on after passing through them.
If you don't mind, I'd like to add to that (if possible) a trigger to turn lights in an object on or off. I would love to have checkpoints with lights that turn on after passing through them.
CPU: Intel I7-4770 64Bit @ 3.4Ghz.
Ram: 32GB DDR3
GPU: Geforce GXT 1060 6.2GB DDR5
Windows: 7 Pro SP1 64bit
Ram: 32GB DDR3
GPU: Geforce GXT 1060 6.2GB DDR5
Windows: 7 Pro SP1 64bit
Re: Mesh modeler: Layers should Include a Sound Trigger Option
Don't think that is possible since lights are baked not dynamic.
My specs:
MOBO: MB AM3+ 970 Gigabyte GA-970A-DS3P
CPU: AM3+ AMD FX-8320E
GPU: Nvidia GeForce GTX750-Ti ASUS 2GB DDR5
RAM: DDR3 8GB 1866MHz Kingston HyperX
SSD: SATA3 120gb SanDisk
OS: Ubuntu 19.04
TY MICMO
MOBO: MB AM3+ 970 Gigabyte GA-970A-DS3P
CPU: AM3+ AMD FX-8320E
GPU: Nvidia GeForce GTX750-Ti ASUS 2GB DDR5
RAM: DDR3 8GB 1866MHz Kingston HyperX
SSD: SATA3 120gb SanDisk
OS: Ubuntu 19.04
TY MICMO
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