Maniaplanet 2019-08-19

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Maniaplanet 2019-08-19

Post by xbx » 03 Jul 2019, 14:59

Hello all!

New version day!

This update is mainly aim at making the new stadium blocks available to all, now that the trackmania cup is over.

In addition, there are a couple of changes:
- better compatibility with VPN networks
- small improvements to the mesh modeller
- audio issues fixes
- fixed skins when in full offline/LAN mode.
- improvements to reduce lags spikes (skin loading, steam friends bug)
- fixed the setting "disable custom 2D skins"

update 2019-08-19:
main changes:
- fix loading custom blocks saved in a titlepack when playing online. (to enable hosting "TMOne alpine" severs)
- imported translation fixes.

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Re: Maniaplanet 2019-07-03

Post by Miss » 03 Jul 2019, 15:15

Thanks for the update! :D
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Re: Maniaplanet 2019-07-03

Post by CatWithScarf » 03 Jul 2019, 15:47

Thanks for the update :yes:

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Re: Maniaplanet 2019-07-03

Post by HaagseSmurf » 03 Jul 2019, 15:50

Thanks for the update!

Check and / or for all info.
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Re: Maniaplanet 2019-07-03

Post by OrecaShadow » 03 Jul 2019, 16:41

Gj on the Update

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Re: Maniaplanet 2019-07-03

Post by Florenzius » 03 Jul 2019, 16:42

thanks a lot! :)
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Re: Maniaplanet 2019-07-03

Post by eyebo » 03 Jul 2019, 17:00

Thanks for the update! :1010

Additional things in this update:
- Linked checkpoints feature
- svg files importable into mediatracker

A little more about that last one. From the beta forums:
xbx wrote:there is a new functionality in the mediatracker
it is now possible to import very simple svg files into a mediatracker clip ("triangles2d" and "triangles3d")
"very simple" as in: everything needs to be converted to path (especially text), and gradient support is pretty limited.
A little more about Linked Checkpoints, for those who want to know how to use it:

Linked CPs are for having CP groups. You only have to pass through one CP in the group to trigger the whole group. So instead of triggering every CP in a map in order to finish, you only need to trigger one CP in each group.

Respawns for each CP still work the same. You respawn at the CP you triggered.

You can access this feature by placing several CPs, and then clicking the wrench icon at top left in the Map Editor. Then click on one of the CPs in the map.

You'll next see a dialog on the right side that looks like this:


In the dialog, click on the chain-link icon, leave group set to 1, and hit OK. Now the CP is a LinkedCP in group 1.

Do the same for additional CPs. Assign all the ones to group 1 that you want linked together and continue for other groups if you want more than one set of linked CPs.

In the example image above, I have 2 groups of CPs.

Have fun with it! :D
Last edited by eyebo on 03 Jul 2019, 17:51, edited 2 times in total.
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Re: Maniaplanet 2019-07-03

Post by 745 » 03 Jul 2019, 17:33

Today every time I finish a map the car skin is changed :?

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Re: Maniaplanet 2019-07-03

Post by Demented » 04 Jul 2019, 12:50

Thanks for the update and thank you to Eyebo for the explanation on linked CPs. Cool new feature!
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Re: Maniaplanet 2019-07-03

Post by Ozon » 05 Jul 2019, 13:51

Any possibility to fix this miniscule bug that has had major consequences on one of my projects?

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