Having a CItemModel class would be super duper useful. Like block models, with an array ItemModels[] of the available items.
Code: Select all
Boolean PlaceItem(CItemModel _ItemModel, Vec3 _Position, Real _Pitch, Real_Yaw, Real _Roll);
Boolean CanPlaceItem(CItemModel _ItemModel, Vec3 _Position, Real _Pitch, Real_Yaw, Real _Roll);
It's so hard to create a map for now that we have a TMUF map converter, to avoid using MP's map editor. We lose a lot players because of this.