as we really have a lot of time to spend actually, I've decided to write some code !
I've understood how to play with gravity, control and accel coefs, and it works fine.
but I'm stucked at a point :
I can't change these coefs once the round has started,
well, in fact, I can change the values, and if I read them, they have changed, but it seems that these modifications doesn't work ...
As I'm not sure to be understandable,

Let's say that, at the start of the map, gravity is 0.1 and accel is 1.
If I trry to make to invert these values (gravity 1. and accel 0.1) at a checkpoint, then the car will still accelerate a lot and fly too much ...
First, I thought that once the round has started, I can't change these coefs, but as some block can now do the same thing, I don't think that the problem is there.
Here's a piece of code, am I doing something wrong ?
Code: Select all
#S_GraviyCoef = 0.1
#S_AccelCoef = 1.
***Match_InitRound***
***
foreach (Player in Players) {
SetDefaultCoefs(Player);
}
***
***Match_PlayLoop***
***
foreach (Event in PendingEvents) {
if (Event.Type == CTmModeEvent::EType::WayPoint) {
SetNewCoefs(Event.Player);
// this won't work either :
// Event.Player.Gravity = 1.;
// Event.Player.Accel = 0.1;
}
}
***
// --------------- //
// Functions
// --------------- //
Void SetDefaultCoefs (CTmPlayer _Player) {
_Player.GravityCoef = S_GravityCoef;
_Player.AccelCoef = S_AccelCoef ;
UIManager.UIAll.SendChat(TextLib::Compose("Default coefs set : Gravity: %1, Accel: %2", TextLib::ToText(_Player.GravityCoef), TextLib::ToText(Player.AccelCoef)));
}
Void SetNewCoefs(CTmPlayer _Player) {
_Player.Gravity = 1.;
_Player.Accel= 0.1;
UIManager.UIAll.SendChat(TextLib::Compose("New coefs set for player %1 : Gravity: %2, Accel: %3",_Player.User.Login TextLib::ToText(_Player.GravityCoef), TextLib::ToText(Player.AccelCoef)));
}
At the begining of the round : Default coefs set : Gravity: 0.1, Accel: 1
When I reach a checkpoint : New coefs set for player viok_buse : Gravity: 1, Accel: 0.1
My prob is that even if the values changed, the car still have the same behaviour before and after the first checkpoint ...
So, can't I change the values during the round ? or Have I made a mistake in my code ?
Any other ideas ?
Thanks a lot for your responses =)