just incase it's not o nthe cards, can we have full dx11 feature support? (if it is not allready), so we can get some tesselated polygons for infinite scaling ...would be awesome to see tm2 with all the trimmings to last for the next gen.

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Not a DX11 but DX10-graphic card.jamie_macdonald wrote:Hylis:
Sounds fine to me that you would want to do working and most importantly - very compatible dx9 version first.![]()
I will of course look forward to a "fully fledged" version using hardware feature that can make it look even better... To tesselate it will look very nice ^^
Xbody:
Obviously you do not have a good dx11 card, or dont even have dx11 fullstop, your comment sounds like it's coming from eyes of a fanboi and not someone who actually has such function.
One question, what does dx10 have to do with dx11 (my answer would be nothing)?Xbody wrote:Not a DX11 but DX10-graphic card.jamie_macdonald wrote:Hylis:
Sounds fine to me that you would want to do working and most importantly - very compatible dx9 version first.![]()
I will of course look forward to a "fully fledged" version using hardware feature that can make it look even better... To tesselate it will look very nice ^^
Xbody:
Obviously you do not have a good dx11 card, or dont even have dx11 fullstop, your comment sounds like it's coming from eyes of a fanboi and not someone who actually has such function.
And in the most DX10 games I couldn't see a big difference to DX9. Just the performance was very bad.
Even with the latest hardware games are playable only with medium tessalation.
You need two cards to play games with tessalation-features or your frame rate is under 20 FPS.
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