Maniaplanet, a new adventure

Discuss everything related to Maniaplanet.

Moderator: English Moderator

User avatar
Hylis
Nadeo
Nadeo
Posts: 3958
Joined: 14 Jun 2010, 11:58

Re: Maniaplanet, a new adventure

Post by Hylis » 20 Jun 2010, 09:25

no, an ingame editor for the high definition block we have would be complicated anyway. It would be like including a car modeler. It is possible that we do a skin editor for block one day (meaning adding some 3D objects to an already existing bloc) but this is where you would fear of of too much variety. With block import, only a few of the community will be able to do it. Maybe some pros will even have fun on some week ends to make on or two. For example if they have a boring time during the week and really want to make games ^_^

Zooz
Posts: 517
Joined: 15 Jun 2010, 11:15
Location: Netherlands
Contact:

Re: Maniaplanet, a new adventure

Post by Zooz » 20 Jun 2010, 12:30

Hm, it wouldn't stop people like me from trying to make some amateur-quality blocks and put them in a track! Such a big new feature must be tried. I once modelled for a few weeks some years ago so I can probably make a slightly distorted cube :D

I still predict that there will be many bad blocks around :P
Image [CMC]Zooz | tracks - team - youtubes - ET competitions

User avatar
Bramble
Posts: 231
Joined: 15 Jun 2010, 12:03
Location: England

Re: Maniaplanet, a new adventure

Post by Bramble » 20 Jun 2010, 12:36

We have plenty of tracks around that I wouldn't want to play now. I don't think it'll change that too much!
Image [CMC]Bramble

Romain42
Posts: 309
Joined: 17 Jun 2010, 12:25
Location: France|Rhône-Alpes|Loire
Contact:

Re: Maniaplanet, a new adventure

Post by Romain42 » 20 Jun 2010, 14:53

Hylis wrote:no, an ingame editor for the high definition block we have would be complicated anyway. It would be like including a car modeler. It is possible that we do a skin editor for block one day (meaning adding some 3D objects to an already existing bloc) but this is where you would fear of of too much variety. With block import, only a few of the community will be able to do it. Maybe some pros will even have fun on some week ends to make on or two. For example if they have a boring time during the week and really want to make games ^_^
And, would it be possible to REMOVE a part of a block with the editor or another ingame tool ?

I especially think about the streetlights on island and bay which make the race somewhat crashy when they take up some space in a jump or a transition... It could be the same with some trees on several environments, and so on. It could help much of us to not have to create a whole block only for that. ^^

Maybe shall i post it in the suggestion thread ?

User avatar
Alinoa
Nadeo
Nadeo
Posts: 4492
Joined: 14 Jun 2010, 11:55
Location: France, Paris
Contact:

Re: Maniaplanet, a new adventure

Post by Alinoa » 20 Jun 2010, 14:56

Indeed, this is better to open a thread in the suggestions forum ;)
Ubisoft Support
Your Player Page

More information about maniaplanet, support, contents, community activities: useful links

ManiaPlanet technical documentation portal (Dedicated server, Mediatracker, ManiaLink, ManiaScript, Titles...)


User avatar
Filipe1020
Posts: 953
Joined: 31 Dec 2010, 16:51
Location: Rio de Janeiro, Brazil

Re: Maniaplanet, a new adventure

Post by Filipe1020 » 31 Dec 2010, 17:19

i prefer this

1/2/2011 ALL THE ENVIS! :D

but seriously, why 2012 or the end of 2011!? I cant wait too much longer! :(

Post Reply

Return to “Maniaplanet”

Who is online

Users browsing this forum: No registered users and 0 guests