[Display] dx11

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jamie_macdonald
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Re: [Display] dx11

Post by jamie_macdonald »

For me at home, Win7 64-bit (was on Vista at home, upgraded - Still on Vista Business in work).
Ripbox
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Re: [Display] dx11

Post by Ripbox »

Hylis wrote:We want to make a perfectly running DX9 version, in order to be supported by the maximum number of hardware at really high performance. If we do a DX11, it will be as an update later.
Why not enable to be backward compatible? DX11 contains DX10 & DX9 afterall
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Kakkoii
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Re: [Display] dx11

Post by Kakkoii »

Hylis wrote:We want to make a perfectly running DX9 version, in order to be supported by the maximum number of hardware at really high performance. If we do a DX11, it will be as an update later.
http://store.steampowered.com/hwsurvey/

:)
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Nadeo
Nadeo
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Re: [Display] dx11

Post by Hylis »

and I will even add that our target is a wider audience than steam somehow. I don't say by number of people, but by type of average running computer.
Ripbox
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Re: [Display] dx11

Post by Ripbox »

I don't like the steam survey as it can be repeated an infinite number time by 1 single user = inaccurate
I know this because i made a mistake ans tried to repeat the survey of which it allowed me to do several times

It would be interesting to see a poll here to see what the average user is running

I know i can run DX11
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Kakkoii
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Re: [Display] dx11

Post by Kakkoii »

Ripbox wrote:I don't like the steam survey as it can be repeated an infinite number time by 1 single user = inaccurate
I know this because i made a mistake ans tried to repeat the survey of which it allowed me to do several times

It would be interesting to see a poll here to see what the average user is running

I know i can run DX11
Huh? This is information Steam collects automatically, not what people say they have. Steam, and most games these days scan your hardware information to see what you're running so they can set the appropriate default graphics settings.

And even if there was one you could vote on, the vote wouldn't be counted more than once due to IP duplicate checks.
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Knutselmaaster
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Re: [Display] dx11

Post by Knutselmaaster »

Ripbox wrote:I don't like the steam survey as it can be repeated an infinite number time by 1 single user = inaccurate
I know this because i made a mistake ans tried to repeat the survey of which it allowed me to do several times

It would be interesting to see a poll here to see what the average user is running

I know i can run DX11
How do you do that with a GTX 260?
Ripbox system wrote: *Core 2 Quad Q6600*Abit IN9 32 MAX Motherboard*8GB OCZ PC2-6400 nVIDIA SLI-Ready Edition (4X2GB)*AMP! GeForce GTX 260² 896MB 448-bit GDDR3(650MHz/2100MHz x 1*150GB Raptor HDD*500GB Caviar HDD*Windows 7 Home Premium x64*Thermaltake W0133RB 1200W PSU
Ontopic, i think it's great to be able to play on small systems.
Like that, wherever you are you can play :)
jamie_macdonald
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Re: [Display] dx11

Post by jamie_macdonald »

damn right it should support small systems .... does not mean you need to neglect the fore front of pc gaming and the future though ;)

many hardware geeks are quite creative and like paying for good games that feature the very things they want to see... ie : good gfx.

those who do not upgrade their pc so often are less likely to buy lots of good looking games and show them off to their friends :P

as it is a suggestion thread lets include us all ...not just those who havent got the money for much eh?
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Kakkoii
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Re: [Display] dx11

Post by Kakkoii »

jamie_macdonald wrote:damn right it should support small systems .... does not mean you need to neglect the fore front of pc gaming and the future though ;)

many hardware geeks are quite creative and like paying for good games that feature the very things they want to see... ie : good gfx.

those who do not upgrade their pc so often are less likely to buy lots of good looking games and show them off to their friends :P

as it is a suggestion thread lets include us all ...not just those who havent got the money for much eh?

Not to mention DirectX 11 has built in down-level functions so that games programmed for DX11 can still be run on a DX9 only capable computer. So the game would still be the same as you guys are currently making it for those users, while at the same time having features available for users with newer GPU's.

Also, DX11's multi-threading improvements aren't restricted by GPU type. That part is controlled on the software side. As long as you're running Vista or 7, you can take advantage of that part of DX11.
Ripbox
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Re: [Display] dx11

Post by Ripbox »

Knutselmaaster wrote:
How do you do that with a GTX 260?
Ripbox system wrote: *Core 2 Quad Q6600*Abit IN9 32 MAX Motherboard*8GB OCZ PC2-6400 nVIDIA SLI-Ready Edition (4X2GB)*AMP! GeForce GTX 260² 896MB 448-bit GDDR3(650MHz/2100MHz x 1*150GB Raptor HDD*500GB Caviar HDD*Windows 7 Home Premium x64*Thermaltake W0133RB 1200W PSU
Ontopic, i think it's great to be able to play on small systems.
Like that, wherever you are you can play :)
do what?

that card is a second edition by Zotac hence the "²"
the take a good card that they have tweaked and improve it and tweak it some more
they make some very good over clocked mobo's and GPU's
http://www.zotacusa.com/

Back on tipic now yes..... DX11 is backward compatible to DX9 to i dont think we should be left out and have to wait for an update that might never come...... not that i dont trust nadeo to do a DX11 update
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