[Display] dx11

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Kakkoii
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Re: [Display] dx11

Post by Kakkoii »

Ripbox wrote:
Knutselmaaster wrote:
How do you do that with a GTX 260?
Ripbox system wrote: *Core 2 Quad Q6600*Abit IN9 32 MAX Motherboard*8GB OCZ PC2-6400 nVIDIA SLI-Ready Edition (4X2GB)*AMP! GeForce GTX 260² 896MB 448-bit GDDR3(650MHz/2100MHz x 1*150GB Raptor HDD*500GB Caviar HDD*Windows 7 Home Premium x64*Thermaltake W0133RB 1200W PSU
Ontopic, i think it's great to be able to play on small systems.
Like that, wherever you are you can play :)
do what?

that card is a second edition by Zotac hence the "²"
the take a good card that they have tweaked and improve it and tweak it some more
they make some very good over clocked mobo's and GPU's
http://www.zotacusa.com/
He asked how you would run DX11 with that card. Because the card you have is only DX10 capable, not DX11. Only Nvidia 4xx series, and ATI 5xxx series are DX11 capable.
jamie_macdonald
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Re: [Display] dx11

Post by jamie_macdonald »

Im guessing you would need a set of drivers to bypass the DX11 hardware effects, some of the effects in DX11 are purely software upgrades of the old, but some are hardware right? ...Plus the grunt on them older cards must make it hard to get good FPS with such features even if forced on.

My gtx480 (non SLI - i will get another soon) completely wipes the floor compared to the old 8800GT x2 SLI i had ... the speed difference is far more than dramatic, it's also alot quieter and cooler than all the scare stories out there on forums ... Mine runs 52-58 centigrade idle and tops out at about 70-75 .. is also very peacfull (the case fans are louder than the card).

I know some effects will be "downgradable" but not all of them ... and even if you can the fps hit of tesselation on older cards will make it unplayable for sure. (not unless you have a whole hive of them in a magical 16x SLI or similar hehe).

But heres hoping they cater for us all, i play other racing games, and shooter purely because they look better than TM, if they can stop that happening i will never leave :lol:
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Knutselmaaster
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Re: [Display] dx11

Post by Knutselmaaster »

I refer to your card as it is a dx10 card, not dx11.
Some precisions on that because I've seen the mistake more than once already:

DX11 is only on Vista and Win7. So XP people fall off and cannot play.
Backwards compatibility is not the way that a lot of people seem to think, some functions work on dx10 hardware, and a few even on dx9 hardware, but don't overestimate the visibility of that for the user. Only multithread compatibility for dx10 hardware is a real advantage, but also in Vista/Win7 only.
But the "big" dx11 news won't be available for dx10 and dx9 users for example.
jamie_macdonald
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Re: [Display] dx11

Post by jamie_macdonald »

Knutselmaaster wrote:I refer to your card as it is a dx10 card, not dx11.
Some precisions on that because I've seen the mistake more than once already:

DX11 is only on Vista and Win7. So XP people fall off and cannot play.
Backwards compatibility is not the way that a lot of people seem to think, some functions work on dx10 hardware, and a few even on dx9 hardware, but don't overestimate the visibility of that for the user. Only multithread compatibility for dx10 hardware is a real advantage, but also in Vista/Win7 only.
But the "big" dx11 news won't be available for dx10 and dx9 users for example.

All fair and square comments, mine is dx11 cause i want to see dx11 games though ... and through all the "pro's and con's" we are disussing, ultimately that is what options are for (config panels) :lol:

Select, dx9 , select 10, select 11 ...that would be the ideal ^^

remember carmageddon? back in them days there was 2d cards and voodofx ... glide .. dx .. and 2d/cpu generated graphics were option in that ...we want to remember TM2 as a game that did exactly that (well at least i do) i dont mind if it comes later as hylis said, but it should definately be in the works, i think anyway ^^

that said there is another angle to consider for the dev's ... ans that is that with tesselation you can render a more complex object than the 3d model supplies ...and have infinite scalability as you get closer (it will increase the polygons) ....so ultimately considering it first may be ideal ... as you can make it lower detail for older tech and rely on dx11 to make it swishy for us with the capable cards.. would be nice... and best to suggest early :D
nocturne
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Re: [Display] dx11

Post by nocturne »

More details and effects require newer and more expensive hardware... isn't that kind of obvious?

As far as the broader scheme of things go, DX11 is only being pushed by certain flagship game releases... I wouldn't expect it out of too many games at all, let alone TM. Having purchased a DX10 card almost immediately after release, I'm still waiting to find a dx10 game that can keep me gripped... and it's been a few years now.
jamie_macdonald
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Re: [Display] dx11

Post by jamie_macdonald »

nocturne wrote:More details and effects require newer and more expensive hardware... isn't that kind of obvious?

As far as the broader scheme of things go, DX11 is only being pushed by certain flagship game releases... I wouldn't expect it out of too many games at all, let alone TM. Having purchased a DX10 card almost immediately after release, I'm still waiting to find a dx10 game that can keep me gripped... and it's been a few years now.
The whole point is that i want TM2 to be "one of those flagship games" that is remembered for its effort to please all manner of hardware situations to the best of it's abiltiy ...It has a chance to be on par with some of the greatest of our lifetime that way ;)

If it does not support the features, then untimately i will play other games for "graphical kicks" ...I would rather not have to ...more time in TM the better imo :lol:
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