Support for streaming audio
Moderator: English Moderator
Support for streaming audio
What i would really appreciate in the TM2 dedicated server would be a support for audio streams. that way server-admins could embed webradios or such in their game servers.
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Re: Support for streaming audio
I turn the music off in TMUF because I don't want to hear the server tracks ... so on the one hand, yeah, on the other turning the music off still makes the server stream it to my machine, and that's pointless network traffic, so hell no ...
I am not as think as you drunk I am.
Re: Support for streaming audio
well, i don't think its very difficult to stop the stream if the music volume on the client is set to zero.
and who really cares about a few kilobits of bandwidth nowadays ?
and who really cares about a few kilobits of bandwidth nowadays ?
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Re: Support for streaming audio
That's a long list, man 
Most countries are moving away from unlimited data plans even for wired connections, so people understandably want to use their quota for stuff they actually want
@ 64kb/s, 2 hours on a server with streaming music will take ~ half a gig (450 megs) off your data cap. Play TM every night and it don't take much to reach 40 gigs a month, assuming you're always on servers with streaming music. If you're tethering through your mobile connection as is increasingly common, that's probably 4 times your limit.
And 64kb/s sounds like radio with a bad antenna.
There's a reason that internet radios are always asking for donations - the bandwidth costs

Most countries are moving away from unlimited data plans even for wired connections, so people understandably want to use their quota for stuff they actually want

@ 64kb/s, 2 hours on a server with streaming music will take ~ half a gig (450 megs) off your data cap. Play TM every night and it don't take much to reach 40 gigs a month, assuming you're always on servers with streaming music. If you're tethering through your mobile connection as is increasingly common, that's probably 4 times your limit.
And 64kb/s sounds like radio with a bad antenna.
There's a reason that internet radios are always asking for donations - the bandwidth costs

I am not as think as you drunk I am.
Re: Support for streaming audio
i understand your point. but still, having the option to disable streaming services on the tm2 client would solve that issue.
furthermore, there is also an option in tm forever servers to play custom music (which is also downloaded from the server), so you dont really have much control of the traffic the game causes anyway. also think about mods, custom skins, horns, avatars, .. all that gets downloaded in the background.
furthermore, there is also an option in tm forever servers to play custom music (which is also downloaded from the server), so you dont really have much control of the traffic the game causes anyway. also think about mods, custom skins, horns, avatars, .. all that gets downloaded in the background.
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Re: Support for streaming audio
bandwidth in my country is insanely expensive and to play tmnu or tm2 cost too much for bandwidth. So at 200mb per hour and bandwidth is still used when you edit tracks( thats a wierd one) . Can you make an option to disable all downloading of music from games servers. That would allow me to actually join servers during the day.
Re: Support for streaming audio
Try 56.25MB - 64kbps is 64 kilobits per second, or 8 kilobytes per second. 8 * 60 * 60 * 2 = 57,600 kB or 56.25 MB...taverius wrote:@ 64kb/s, 2 hours on a server with streaming music will take ~ half a gig (450 megs) off your data cap.
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