Points loss

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CoMAN
Posts: 25
Joined: 18 Aug 2011, 09:32

Re: Points loss

Post by CoMAN »

I never said something negative about people playing for ladder, now did i? I just said that the ladder only shows how much you have been playing....

But Yeah, i agree that the ladder needs a refreshment :)
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G2Wolf
Posts: 54
Joined: 18 Aug 2011, 06:24
Location: Mississippi
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Re: Points loss

Post by G2Wolf »

CoMAN wrote:I never said something negative about people playing for ladder, now did i? I just said that the ladder only shows how much you have been playing....

But Yeah, i agree that the ladder needs a refreshment :)
It's true. The ladder really does only show how much people play the game on ranked servers for their level, and by no means is a representation of skill. The best tmnf players are sitting somewhere around 50-60k points because they don't play on ranked ladder servers, they play to win in tournaments which are a much better representation of who is the best.

The ladder, if it wants to be more representative of skill, should replace the points system with an elo system that gives/takes points relative to your opponents' ranks on the ladder and their position on the server. It would be make the ladder a bit more skill-based instead of time-based.
NKAc_Street
Posts: 44
Joined: 16 Aug 2011, 18:30

Re: Points loss

Post by NKAc_Street »

The ladder system is beneficial possibly based upon 2 things. Sure you have to be good enough to place high enough to gain points, I understand, however, skill is only part of it. The amount of time you have to play is a higher representation of where a person is at on the ladder system rather than their skill level. Especially if you can't lose points in a race when lower ranked people beat you.

I could never get lower than 1100th place in the world ranking in trackmania 1 simply because I'd play, win and when I'd come back the next day I'd be right back where I started because of others playing while I couldn't. I have beat the #1 guy in a race on occasion and the 400,000 th guy can beat me on occassion, some with average ranking I may never beat and vice versa. Essentially, the ladder rankings are meaningless other than a persons own perception of them.

The original ranking system was set up for points loss but at the time, if someone who had a high rank and was getting stomped by lower ranks would bail from the race then there was no points loss.

I liked the points loss system, because it was more accurate to skill rather than how much time you had to play , but the original one needed tweaked to avoid what I described.
PurplePants
Posts: 57
Joined: 17 Aug 2011, 01:35

Re: Points loss

Post by PurplePants »

if someone who had a high rank and was getting stomped by lower ranks would bail from the race
Yes, that's a potential problem. However, I think the daily loss would go some way to solving that, but more practically it could be set so a bail is the same as losing (which it is). If you don't want to lose you have to finish!

I can see that this might unfairly penalise those with a bad link. Unfortunately, we have to draw the line somewhere and they would just be the unlucky ones.
NKAc_Street
Posts: 44
Joined: 16 Aug 2011, 18:30

Re: Points loss

Post by NKAc_Street »

PurplePants wrote:
if someone who had a high rank and was getting stomped by lower ranks would bail from the race
Yes, that's a potential problem. However, I think the daily loss would go some way to solving that, but more practically it could be set so a bail is the same as losing (which it is). If you don't want to lose you have to finish!

I can see that this might unfairly penalise those with a bad link. Unfortunately, we have to draw the line somewhere and they would just be the unlucky ones.
I agree.
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janculits
Posts: 102
Joined: 14 Aug 2011, 18:27

Re: Points loss

Post by janculits »

If they made ladder like this I might start caring for my rank :pil It is kinda too late for this on the MP beta unfortunately :(

And +1 to bail=lose, it is not that hard to wait till the round ends anyways :D
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G2Wolf
Posts: 54
Joined: 18 Aug 2011, 06:24
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Re: Points loss

Post by G2Wolf »

janculits wrote:If they made ladder like this I might start caring for my rank :pil It is kinda too late for this on the MP beta unfortunately :(

And +1 to bail=lose, it is not that hard to wait till the round ends anyways :D
But, bails should only count as a bail if a time has been set before they left. If a time hasn't been set by that person for the track, it should be just a leave and not a bail/loss.
Maystorm
Posts: 11
Joined: 20 Jun 2010, 15:20
Location: Hamburg/Germany

Re: Points loss

Post by Maystorm »

@PurplePants:

I would second your idea(s). Would be kinda like the Elo number for chess players: Only if you win your Elo increases. If you lose it decreases. How much it is increased/decreased depends on your current Elo and that of your opponents.

Would give the ladderboard a totally new perspective.

+1
Gued
Posts: 12
Joined: 18 Jun 2010, 17:45

Re: Points loss

Post by Gued »

The fact of losing ladder point when losing to a low-ranked player has been asked for so long. Nearly since TMU was out.

We had that system back ago on TMO and TMS. And we could desactivate it (Official mode on or off) so we could play for points only when you played serioulsly... or when the players you were playing against could earn you points. That was not perfect but that was working.

I don't think they will come back to an "elo"- system. They find it to frustrating for the players. I don't know why because this is the only one I find entertaining.

Currently it's too bad that you must play a LOT to have a good ladder rank. If you are the best player in the world but play 1h per day you will never get a good ladder rank... Since TMU I don't care about ladder because of the calculating system point.

My opinion is that Nadeo like the current system because newbies can have a good rank. While PGM fights for ET or ESL competition to be the best.
Maystorm
Posts: 11
Joined: 20 Jun 2010, 15:20
Location: Hamburg/Germany

Re: Points loss

Post by Maystorm »

Of course, for the vendor of a game it is better to have a pointing system in place which rewards players who play often. This way they increase the motivation of people to go online as much as possible.

Having a system in place where players points can decrease could possibly demotivate them and cause them not to return to the game.

From Nadeo's point of view the present system is perfect. However, it has no relevance for determining how good a player is compared to others.
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