2D Triangles BUG plus workaround (TMF Clip Compatibility)

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BLiNNeMaNS
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2D Triangles BUG plus workaround (TMF Clip Compatibility)

Post by BLiNNeMaNS »

As long as the 2D triangles isn't fixed in tm2 canyon, here's a small workaround:

open trackmania forever (if you don't have it, download trackmania nations forever), go to Mediatracker and edit there, save as clip

copy clip from My Documents - tmforever (or if tmuf TrackMania) - Tracks (clipname.Clip.Gbx) to My Documents - ManiaPlanet - Replays - Clips

import clip ingame and you're set.
___________________________________________________________________
edit:
After communication with both Nadeo Appointed community contact (Cerovan) as Nadeo's movie creator, i was asked to post a detailed report on the 2D triangles bug.
Although It's not actually a bug, but missing content on a mediatracker block.

So here goes:

What is it and why am i so anxious to see it fixed?
2D Triangles, a Mediatracker flash-like (or for old amiga people FantaVision-like) creation tool which is great to build loads of useful stuff. Although mostly used for sharp lines in intros, it can be used for so much more.

Some examples of cool stuff you can create with it when you got way too much time:
(both built in tmnf and imported in canyon due to canyon's lacking triangles creator)
Image
Image
or even moving intros like i did on the blin/brainzzz duo track called
ztupid nutz

So what's the problem in canyon?

Comparision between TMNF(TMUF looks same) and Canyon:
Image

As you can see in the previous example, canyon is missing 3 icons: Select, Add and Delete
Because of that you can now only create a single grey triangle. And it isn't even magnetic on the ends.

Select: (arrow icon)
Image
When you select a dot, a new menu on the side should appear, allowing you to alter colour, opacity and XYZ coordinations of a point.
Beside that there's also these functions allowing you to move multiple selected points at once:
Image

Add: (+ icon)
Image
The add function allows you to add a triangle on the same grid. The points of already created triangles are magnetic so it's easy to join them and create complicated figures

Delete (trashcan icon)
Image
with the delete function you can remove single points allowing you to create groups of magnetic dots to use on complicated projects (image tracing for example)


all these functions are missing in canyon under the Mediatracker block Triangles2D

So please Nadeo, pimp my game (also posted this in my 2D triangles workaround topic)
Last edited by BLiNNeMaNS on 08 Dec 2011, 21:55, edited 4 times in total.
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.dejavu
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Joined: 10 Jul 2010, 11:58

Re: 2D Triangles workaround

Post by .dejavu »

Wow, this mean that there's compatibility between the clips from tmf and tm2??
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BLiNNeMaNS
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Re: 2D Triangles workaround (TMF Clip Compatibility)

Post by BLiNNeMaNS »

yep, that's exactly what i am saying :P
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BLiNNeMaNS
Posts: 422
Joined: 04 Jul 2011, 22:24
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Re: 2D Triangles workaround (TMF Clip Compatibility)

Post by BLiNNeMaNS »

This is insane.. We paid good money for a game, willing to pay more for newer titles, but not if THIS is how a game is going to be delivered.

2D triangles are a big part of Intro building/Mediatracker which now can't be done due to the lack of NADEO/UBI focus on titles released already.
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Filipe1020
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Joined: 31 Dec 2010, 16:51
Location: Rio de Janeiro, Brazil

Re: 2D Triangles workaround (TMF Clip Compatibility)

Post by Filipe1020 »

dont works, it says that i dont have the envi, and I do have TMUF :?
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BLiNNeMaNS
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Re: 2D Triangles workaround (TMF Clip Compatibility)

Post by BLiNNeMaNS »

it works, you're just doing it wrong.

don't try to import a canyon track in forever, just create a new track
Here's the full sequence:

Install TMN/TMU Forever
Create new map
add 1 start and 1 finish
validate once
go to mediatracker
do your MT stuff
Save clip
copy clip from My Documents/tmforever/Tracks (clipname.Clip.Gbx) to My Documents/ManiaPlanet/Replays/Clips
open maniaplanet.exe
open your track
edit ingame mediatracker
import clip
select the clip you built in tmforever
done
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