
just... good luck!!

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If you see the relatively limited number of blocks in tm and the endlessly different tracks that are made with them, i suppose that won't be the case.phil83 wrote: I think it would seem too limited and basic to restrict blocks to a grid as you would end up with a lot of bland and generic maps (or maybe not?)
phil83 wrote:I still understand there will be the same level of creativity within custom maps - I'm not underestimating the community's potential at all.
I'm just trying to emphasize how with the grid, a lot of maps' block positioning will be noticably similar, even though the actual layout of the maps may be dramatically different.
What I'm trying to say is that several maps might have the same spacing between buildings, since we would be restricted to the grid in that way. I'm not sure if this problem will actually matter, it just depends on the game's gameplay style.
For example, if the gameplay is more Quake-style it probably won't matter as it's more about the map's pathways and focusing on how you'll move around the map, whereas if it were based around something slower-paced and more focused like COD/Battlefield/etc, the level's design would have to be a lot more fine to cater for the more tactical style of play.
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