[CRASHES] very often, random causes

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La_Sardine
Posts: 19
Joined: 30 Aug 2011, 20:11

[CRASHES] very often, random causes

Post by La_Sardine »

HI. I'm posting there in addition to my post in the French forum

I have a big problem that really annoys me: the game crashes every 5-6 minutes! It's more a freeze then a crash because i have to ctrl-alt-del to kill the app. So btw, there are no crashlogs, only ManiaPlanetLogs, in which we already can read weird things:

Code: Select all

NetEngine (client):  successfully connected to '' (IP = 88.190.16.134:3457)
IPSource can be connected : 88.190.16.134:3457
NetEngine (client):  successfully connected to '' (IP = 188.165.193.25:3450)
IPSource can be connected : 188.165.193.25:3450
[Dx9] Overlay preloaded
[CheckLag] Started at 14h 41mn 54s 514ms
NetEngine (client):  successfully connected to '' (IP = 212.231.247.33:3450)
IPSource can be connected : 212.231.247.33:3450
[Net] WinSock error WSAECONNREFUSED

[Net] Error for connection to 81.247.66.26:3450 : NetSystemError 'CNetTcpConnectedSocket::Writable(3)' (10061)
Could not connect to server. Reason: Connection to 81.247.66.26:3450 failed or disconnected from server (10061)
[Dx9] Overlay preloaded
[LagFound] VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV
[LagFound] Occured at address  0x77C4014D
[LagFound] Called from address 0x77251A2C
[LagFound] Called from address 0x77254208
[LagFound] Called from address 0x6DE3974E
[LagFound] Called from address 0x6DE3A8F6
[LagFound] Called from address 0x6DE39075
[LagFound] Called from address 0x6DE3C5FB
[LagFound] Called from address 0x6DE35293
[LagFound] Called from address 0x00BD0773
[LagFound] Called from address 0x00BD3C6D
[LagFound] Called from address 0x00BC84A1
[LagFound] Called from address 0x00BC8575
[LagFound] Called from address 0x00BC8635
[LagFound] Called from address 0x008DCA02
[LagFound] Called from address 0x00B1A4B8
[LagFound] Called from address 0x00B1A5C2
[LagFound] Called from address 0x00AF530A
[LagFound] Called from address 0x0087D4A2
[LagFound] Called from address 0x0087CE5B
[LagFound] Called from address 0x0087CFD7
[LagFound] Called from address 0x00B20220
[LagFound] Called from address 0x7725339A
[LagFound] Called from address 0x77C59ED2
[LagFound] Called from address 0x77C59EA5
[LagFound] preceding lag counter is 6 180 time is 14h 42mn 8s 498ms
[LagFound] ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
then a hundred times the same LagCounter(from VVVV to ^^^^)
or, in another log in which the game crashed in the end of new map loading:

Code: Select all

[Net] EGameState_Net_Challenge_ExitRound : 200 534
no change detected to C:\Users\Nicolas Delanneau\Documents\ManiaPlanet\Config\nicolasdelanneau.ScriptCache.Gbx
[TimeMs] Total=23 CleanPlayground=23
[TimeMs] Total=26
---    26 ~VisionTemp  ~ChallengeMobils=14 ~EnvManager=11
[Mgr] CSceneMgrParticle::m_ParticleEmitters Overflow : 792 > 500
[Net] EGameState_Net_Challenge_Init : 200 534
MainLoop_RoundPrepare : challenge fully loaded : 201 083
[GameCtnApp] init challenge 'Easy 02', 'DGOs_4wtDPtlK5WJWVbgwIJ5kh4', env= Canyon, deco= Sunrise
[Net] WinSock error WSAETIMEDOUT

[Net] Error for connection to 90.26.98.237:3450 : NetSystemError 'CNetTcpConnectedSocket::Writable(3)' (10060)
[TimeMs] Total=1 128 Init Genealogy=958 Adding default terrain blocks=10 Adding non terrain blocks=1 Connecting objects=1
---   154 Init Playfield And Columns Arrays 
------   146 CreateAndInitSkinnedDecorationFromIdent 
---------     4 Static(CPlugFileGPU::Compile) 9 calls
------     7 m_Collection.MwSetNod()
[TimeMs] Total=384
---   384 ret  PackerCreate=28
------   355 Block->Hms  Blocks->Hms=355
[TimeMs] STATIC(CPlugFileImg::TexelLoading)=59
[TimeMs] STATIC(Dx9::UploadTexture)=60
[TimeMs] STATIC(CPlugFileImg::TexelLoading)=60
[TimeMs] STATIC(Dx9::UploadTexture)=62
[TimeMs] STATIC(CPlugFileImg::TexelLoading)=59
[TimeMs] STATIC(Dx9::UploadTexture)=61
[TimeMs] STATIC(CPlugFileImg::TexelLoading)=53
[TimeMs] STATIC(Dx9::UploadTexture)=55
[TimeMs] STATIC(CPlugFileImg::TexelLoading)=73
[TimeMs] STATIC(Dx9::UploadTexture)=75
[Hms] LightMapCache: Can't find local cache "30CC68CB3D7A66C5"
[Hms] LightMapCache: Can't find local cache "30CC68CB3D7A66C5"
[Hms] LightMapCache: Loaded small cache "30CC68CB3D7A66C5"
[Hms] LoadingMapping with TexelCountX=2 048 from cache
[TimeMs] Total=12 LoadLightMap=5
---     7 UpdateMapping  LmUpdateMapping AllocateBlocks_Sprites=1
[TimeMs] Total=1 330 Decals::OnLightmapChange() Draw=1 330
[Dx9] Static Decal 2d Allocation: 61 156 instances packed in 1 texture set.
[Dx9] 2 868 Kb alloc, 100% used.
[TimeMs] Total=30 StaticDecalArrayAdd BitmapAllocate=1 Bind+InstanceInit=23
---     4 BitmapUpload 
------     3 Static(Dx9::UploadTexture) 2 calls
[Control] Control IconAvatar not found in CardPlaygroundMessageBig
[Net] WinSock error WSAETIMEDOUT

[Net] Error for connection to 84.58.182.238:3450 : NetSystemError 'CNetTcpConnectedSocket::Writable(3)' (10060)
[Net] WinSock error WSAETIMEDOUT

[Net] Error for connection to 80.133.66.156:3450 : NetSystemError 'CNetTcpConnectedSocket::Writable(3)' (10060)
[TimeMs] Total=583 RaceInterface=25
---   557 OnPlayerAddeds
---------    29 Static(DDS_InvertY) 10 calls
---------   358 Static(CPlugFileImg::TexelLoading) 10 calls
---------   371 Static(Dx9::UploadTexture) 10 calls
[Control] Control QuadTitleBg not found in FrameScores2
[TimeMs] Total=108_HmsZone_PreLoad PreLoadDyna=10
---    98 CheckDirty 
------    98 PreloadVision  Finish=63
---------    34 Cell
[Dx9] HmsZone preloaded
[Dx9] Overlay preloaded
[Dx9] Static Decal 3d Allocation: 271 KSprites packed in 1 texture set.
[Dx9] 9 496 Kb alloc, 91.2% used.
[TimeMs] Total=260 Vision::AllocateAndUploadTextures
---    44 TextureGeometry  AllocateAndUploadTextureGeometry Allocate=6 FillCpu=23
------    14 Upload 
---------    13 Static(Dx9::UploadTexture) 4 calls
---   215 Create/PreLoad
---------   212 Static(Dx9::UploadTexture) 16 calls
---------     6 Static(DDS_InvertY) 6 calls
---------   174 Static(CPlugFileImg::TexelLoading) 6 calls
[TimeMs] STATIC(CPlugFileGPU::CompileInternal)=108
[TimeMs] STATIC(CPlugFileGPU::Compile)=108
[Net] WinSock error WSAETIMEDOUT

[Net] Error for connection to 93.201.9.222:3450 : NetSystemError 'CNetTcpConnectedSocket::Writable(3)' (10060)
[TimeMs] Total=460
---   460 PreLoad_ShadowInShaders 
------    27 Static(CPlugFileGPU::Compile) 69 calls
Otherwize, i have already decuced from the different crashes that the problem is not due to my 1Gb Nvidia Geforce GTX 260M (i use a laptop equippet with a T9600 core2duo@2.80GHz, 4Gb ram, win7)


Here are my ManiaPlanetLogs: http://www.scribd.com/my_document_collections/3221986 (i'm not sure you're able to read'em, please tell me (: )

edit: i unhopefully guess that there are at least 2 issues: one occurs randomly, one occurs when i use my kbd (i already checked the emulate cursor option)... crap
Last edited by La_Sardine on 01 Sep 2011, 19:27, edited 3 times in total.
La_Sardine
Posts: 19
Joined: 30 Aug 2011, 20:11

Re: [CRASHES] vvery often, maybe NetSystemError

Post by La_Sardine »

OK i got it!

The issue is patently due to the AGP usage:

Code: Select all

[Sys] Gpu Memory Video MBytes = 1 006
[Sys] Gpu Memory   Agp MBytes = 1 792
[Sys] Gpu Memory guessing the dedicated is really faster (card)
I had put the AGP usage to 26%, then 50%, then 75%, thinking it would fix some lag issues and highen (this word exist?) my FPS, but it is obviously slower and made my game grash... I'm not sure it wont crash after a bit more playtime, but at lest it's not crashing every 5 min!

I used AGP mainly to prevent the game from starting to lag repetitively every 4-5 sec (slowdown, then back to normal, unplayable). I hope the problem with not occur anymore as i reduced the config...

Well, i got the solution: Put AGP to 0%!

Thank you for your help m8s lol



EDIT:

Well, the problem persists, but is much more random: sometimes i crash 4times in 5mn, sometimes i dont crash for 2 hours... I really don't know where the problem comes from...
It seems like the crash frequency depends on the server i join: i crashed 4time in 5mn in a friend's personnal serv, located less than 20km from me, and i raraly crash on other near-to-me servers...

any idea?
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