Now let's concentrate on the subject of this topic please

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We're still in the beta, and even if these features won't be added now, Nadeo still likes to hear the feedback to get a sense for what players want. Keep in mind that updates will come later for Canyon and any suggestions now that aren't added in the beta may get added in a later update.Omnixor wrote:don't think that at this stage of developing any of these features will be added...
READ THE GODDAMN MANIA FAN BLOG.EnaiSiaion wrote:+1. Me too.nerve7 wrote:I'm close to giving up on TM2.
It does not capture my interest in the same way as TMNF/TMUF did. In short,
full speed is too easy (read:boring)
the narrow roads aren't very good (although I like the bumpy bits on the ground)
Almost every interesting track feature you can think of is cockblocked by obstacles, lack of viable transitions or just a lack of blocks. Most people use only GP and platform blocks because those are the only blocks that actually offer some degree of freedom to the builder, whereas the others are full of "we want players to slow down and drive carefully".
FUCK SLOWING DOWN.
Then go play rFactor.EnaiSiaion wrote:I'm okay with drifting, I'm also okay with actually braking for corners. I'm not okay with narrow roads where you are expected to drift but if you drift 1mm too much to the inside or outside you crash. It reduces online competition from "who's the best driver?" to "who survived the matchbox track hairpin and didn't completely screw up the rest of the track?".
Also, when the majority of road types in the game are devoted to "going slow" (yet the transitions between them are several blocks long, dead straight, and boring to drive at "slow" speeds) you might as well play rFactor.
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