Question to all TM2 players--what's wrong with Canyon?
Moderator: English Moderator
- EnaiSiaion
- Posts: 327
- Joined: 28 Jul 2010, 14:21
- Location: Vlaanderen
Re: Question to all TM2 players--what's wrong with Canyon?
[foot in mouth edit]
Last edited by EnaiSiaion on 03 Sep 2011, 00:47, edited 1 time in total.
My God is a vengeful God.
- Trackmaniack
- Posts: 2096
- Joined: 16 Jun 2010, 16:16
- Location: Iowa City, IA
- Contact:
Re: Question to all TM2 players--what's wrong with Canyon?
I highly doubt that's what Hylis said, and even if it was, then it was probably deserved. You've done nothing but rag on Canyon since it came out, so I'm going to ask you this question. If you don't like it, why did you buy it in the first place? You're all so goddamn eager to get the "first crack" at Canyon, that you didn't think "Hey, this might be different from Stadium." Why didn't you wait for some feedback from other people, or, better yet, watch some gameplay videos from the beta? TM-Actu put out a few that rather nicely showcased how Canyon handled. And, to take you off your little soapbox, no one ever said that you're not allowed to dislike Canyon, however, your points have been hammered in. Over. And over. And over. And over again. They -get- it. You don't like the narrow roads. However, there are those of us that -do-. And it's been explained how you drive them, they're not impossible. So at this point, all you're doing is whining. Because there are other options. The GP blocks. And it's been explained that they will be updated at release. So use those. But wait. They're "too boring" for you...EnaiSiaion wrote:Hylis just said the same thing in PM when I tried to explain why tunnels don't encourage slowing down, but going fast and praying:
If you don't like it, gtfo. Bye!
That's the spirit! Everyone who doesn't like something about the beta should just gtfo! Only people who consider TM2 to have no flaws should be allowed to use the beta. That's how you create smash hits like Hellgate Lo-- oh wait.
WIP
Re: Question to all TM2 players--what's wrong with Canyon?
Totally agree with Trackmaniack, if you have doubt about the game, you need to wait feedback from other website/players.Trackmaniack wrote:I highly doubt that's what Hylis said, and even if it was, then it was probably deserved. You've done nothing but rag on Canyon since it came out, so I'm going to ask you this question. If you don't like it, why did you buy it in the first place? You're all so goddamn eager to get the "first crack" at Canyon, that you didn't think "Hey, this might be different from Stadium." Why didn't you wait for some feedback from other people, or, better yet, watch some gameplay videos from the beta? TM-Actu put out a few that rather nicely showcased how Canyon handled. And, to take you off your little soapbox, no one ever said that you're not allowed to dislike Canyon, however, your points have been hammered in. Over. And over. And over. And over again. They -get- it. You don't like the narrow roads. However, there are those of us that -do-. And it's been explained how you drive them, they're not impossible. So at this point, all you're doing is whining. Because there are other options. The GP blocks. And it's been explained that they will be updated at release. So use those. But wait. They're "too boring" for you...EnaiSiaion wrote:Hylis just said the same thing in PM when I tried to explain why tunnels don't encourage slowing down, but going fast and praying:
If you don't like it, gtfo. Bye!
That's the spirit! Everyone who doesn't like something about the beta should just gtfo! Only people who consider TM2 to have no flaws should be allowed to use the beta. That's how you create smash hits like Hellgate Lo-- oh wait.
Moreover a PM is a private message so keep your PM to you

Re: Question to all TM2 players--what's wrong with Canyon?
Trackmaniack wrote: The GP blocks. And it's been explained that they will be updated at release. So use those. But wait. They're "too boring" for you...
This is good news, can't wait to see it.
I had no doubts about it, it looked amazing. But alas, I feel a bit disappointed right nowkalimerre wrote: Totally agree with Trackmaniack, if you have doubt about the game, you need to wait feedback from other website/players.
I guess they will listen to the feedback or else it will probably end up being unplayed by 99% of people like most of the TMUF environments and I really hope it doesnt fail like that.
i5 2500k @ 4.5 GHz
8GB XMS3 1600 MHz
120 GB Vertex4
EVGA 670 FTW
Win7 Pro x64
8GB XMS3 1600 MHz
120 GB Vertex4
EVGA 670 FTW
Win7 Pro x64
Re: Question to all TM2 players--what's wrong with Canyon?
I hope it's true, I can't wait to use those then! =)nerve7 wrote:Trackmaniack wrote: The GP blocks. And it's been explained that they will be updated at release. So use those. But wait. They're "too boring" for you...
This is good news, can't wait to see it.
P.S. GP = Concrete - right? I'm mean GP are made from concrete! =)
Re: Question to all TM2 players--what's wrong with Canyon?
Off course.Trackmaniack wrote:I highly doubt that's what Hylis said
But the trouble may be that he thinks that if he says something is good for the game, then everybody will do so. And if I say I am fine if he plays another game, he thinks I am saying it for everybody. It seems that he and everybody are too much the same.
Maybe Viandox* dislikes Canyon, I don't know, but at least he speaks better and I think to remember he likes narrow roads. It is just to say that there are different of oppinions and conclusions from players.
So, I read forums (probably more than 100K or 200K messages so far) and I don't need so much about bad lessons on how to do games like he did. Players desire, which I am trying to take into account my way, is much more complexe than one desire from one player.
*Viandox = JackyLoopie = http://www.tm-tube.com/video/9162/Xtrem3+v2
- Trackmaniack
- Posts: 2096
- Joined: 16 Jun 2010, 16:16
- Location: Iowa City, IA
- Contact:
Re: Question to all TM2 players--what's wrong with Canyon?
Well-said Hylis, and, as I'm sure you're aware, after Enai actually got into the deep editor for himself, (herself?)Just like I didn't know Alinoa was a girl...oops he realized that Canyon is pretty damn addictive.Hylis wrote:Off course.Trackmaniack wrote:I highly doubt that's what Hylis said
But the trouble may be that he thinks that if he says something is good for the game, then everybody will do so. And if I say I am fine if he plays another game, he thinks I am saying it for everybody. It seems that he and everybody are too much the same.
Maybe Viandox* dislikes Canyon, I don't know, but at least he speaks better and I think to remember he likes narrow roads. It is just to say that there are different of oppinions and conclusions from players.
So, I read forums (probably more than 100K or 200K messages so far) and I don't need so much about bad lessons on how to do games like he did. Players desire, which I am trying to take into account my way, is much more complexe than one desire from one player. *Viandox = JackyLoopie = http://www.tm-tube.com/video/9162/Xtrem3+v2


WIP
- EnaiSiaion
- Posts: 327
- Joined: 28 Jul 2010, 14:21
- Location: Vlaanderen
Re: Question to all TM2 players--what's wrong with Canyon?
*Itself.
The block set is an acquired taste - many blocks do not have particularly obvious uses because they require a fairly narrow range of speed and if you start off with a stadium mindset (double booster and loop) you're going way too fast. So your next thought is to use them at the start of a race and then you're going too slow.
However the car appears to gravitate towards a speed of 280-300 kph while drifting, which is the perfect speed for those blocks. But you won't discover this until you actually try building a full track out of those blocks instead of attempting to cram them into your 600 kph GP track and failing.
I think it's like the car itself. The first few times you drive it you ask yourself "wtf is this crap" until an hour late you figure it out and you never want to go back to the stadium car.


The block set is an acquired taste - many blocks do not have particularly obvious uses because they require a fairly narrow range of speed and if you start off with a stadium mindset (double booster and loop) you're going way too fast. So your next thought is to use them at the start of a race and then you're going too slow.
However the car appears to gravitate towards a speed of 280-300 kph while drifting, which is the perfect speed for those blocks. But you won't discover this until you actually try building a full track out of those blocks instead of attempting to cram them into your 600 kph GP track and failing.
I think it's like the car itself. The first few times you drive it you ask yourself "wtf is this crap" until an hour late you figure it out and you never want to go back to the stadium car.

My God is a vengeful God.
Re: Question to all TM2 players--what's wrong with Canyon?
What is this about "double booster and loop"? Are you talking about fullspeed tracks?
Former QC Manager at Ubisoft Nadeo.
My tracks on: Mania Exchange (TM2) | TrackMania Exchange (TMUF)
For the devs: Ryzen 7 1800X / 32GB RAM / GTX 1080 (477.22) @ 3840x2160 / Win10 64bit
My tracks on: Mania Exchange (TM2) | TrackMania Exchange (TMUF)
For the devs: Ryzen 7 1800X / 32GB RAM / GTX 1080 (477.22) @ 3840x2160 / Win10 64bit
- EnaiSiaion
- Posts: 327
- Joined: 28 Jul 2010, 14:21
- Location: Vlaanderen
Re: Question to all TM2 players--what's wrong with Canyon?
Not just fullspeed, but also speedtech in TMNF often involves an early boost.
This works in TMNF because there are no true "slow" surfaces, but in TM2 you will overspeed the narrow blocks if you approach them at platform speed. While you can survive them at high speed with twitch reflexes, this results in the "luck based"/"overly punishing" gameplay some people complain about (and I used to complain about).
You are supposed to drive those narrow parts at slower speeds so you have ample time and room to drift without immediately colliding with the nearest wall if you're 0.01 seconds early or late. It is the trackbuilder's responsibility to make sure the player is going sufficiently slow at that point, because the player isn't going to slow down if going full afterburner and getting lucky yields a faster time.
This works in TMNF because there are no true "slow" surfaces, but in TM2 you will overspeed the narrow blocks if you approach them at platform speed. While you can survive them at high speed with twitch reflexes, this results in the "luck based"/"overly punishing" gameplay some people complain about (and I used to complain about).
You are supposed to drive those narrow parts at slower speeds so you have ample time and room to drift without immediately colliding with the nearest wall if you're 0.01 seconds early or late. It is the trackbuilder's responsibility to make sure the player is going sufficiently slow at that point, because the player isn't going to slow down if going full afterburner and getting lucky yields a faster time.
My God is a vengeful God.
Who is online
Users browsing this forum: No registered users and 1 guest