read again my previous postmammbos wrote:yes there is.... and yes it work at least to me...

Moderator: English Moderator
read again my previous postmammbos wrote:yes there is.... and yes it work at least to me...
Test more.mammbos wrote:dude you are obliously doing something wrong... it works for me... look at the screenshot. another button for analog gas
i can go slower and faster with the RT button of 360 controller and it definatelly is working... don't make me put a video as well.... geezzzzz
You're the only person ever to claim to make it work, so I perhaps think that your definition of it working is wrong.mammbos wrote:dude you are obliously doing something wrong... it works for me... look at the screenshot. another button for analog gas
i can go slower and faster with the RT button of 360 controller and it definatelly is working... don't make me put a video as well.... geezzzzz
wrong, none of the existing TM games allow to set separate axis for accelarator and brake.mammbos wrote:you don't have to put the brake on the same axis and not have to use the axis to accelerate. analog buttons work just fine.
Then you are the only one in the world who succeed to do that.......my car accelerates really slow or really fast depending on how i press the button. i didn't try it on the axis but instead on the trigers of the xbox 360 and hase some different results depending on how i press the button. i will try a video for the non believers
True but the device drivers for the Logitech and Saitek and Thrustmaster allow the axises to be split out and the launcher will freeze the unused axises.slig wrote:wrong, none of the existing TM games allow to set separate axis for accelarator and brake.
And that is exactly what i ask for, nothing more.
I would just like to know splitting the axis at the driver level can help you when the game allows a single axis for accelerate and brake.TheDoctor wrote:True but the device drivers for the Logitech and Saitek and Thrustmaster allow the axises to be split out and the launcher will freeze the unused axises.
So in effect the game doesn't need to allow for multi-axis control. It already interfaces OK.
Users browsing this forum: No registered users and 1 guest