My first Mod for TM2 Canyon

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przemek_pietrusik_st
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Joined: 01 Jun 2011, 17:07

Re: My first Mod for TM2 Canyon

Post by przemek_pietrusik_st »

Oooh... I paid 1000 planets too. :/
my login: przemciomp
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CoastKid
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Re: My first Mod for TM2 Canyon

Post by CoastKid »

planets returned
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stromfresser
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Joined: 07 Sep 2011, 17:45
Location: WestWoodForest

Re: My first Mod for TM2 Canyon

Post by stromfresser »

CoastKid wrote:Thanks a lot to all of you for support :D
Finally i have done with my first mod "White Rock" ! :yes:

If you want to make this mod better, please send me your suggestions, i will polish it to shine.
also remember this mod planned to be "Native" mod, to make environment more realistic and more natural (not different) to you.
Suggestions:

- Icon.dds ( it shows Standard icon)
CoastKid wrote: ... to make environment more realistic and more natural (not different) to you.
:idea: - I am not a fan of the Concrete Block optics ( e.g. Block 3-1-1) especially when forming Buildings or Walls with it. It results in a Monotone Cement Crematorium. Should be more variety, i think.
"ArenaConcretePxz_D.dds" was divided in 4 horizontal pieces. Each piece is for the Block's altering Height Amount. This texturing can vary the optic of those Concrete Blocks with 4 different Styles depending on Height Value. So they could look much MORE NATURAL in big ensembles like walls, etc. ***
>>Just working on a mod where i use 4 diferrent BrickWall-Styles and it looks cool to me as it altered in Height.


:pop: many pops & corns to you for this lovely OptiX in ya Mod

***
- For people who don't know it yet
- To people who like it
๏ॆ〜๏ ׀ εкѻ
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CoastKid
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Re: My first Mod for TM2 Canyon

Post by CoastKid »

Thanks for advice :)
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lhzr
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Joined: 25 Aug 2011, 09:20

Re: My first Mod for TM2 Canyon

Post by lhzr »

hey, excellent looking mod, but i can't seem to umm, enable it. i placed WhiteRock.Pack.Gbx file in the My Documents\ManiaPlanet\Packs\ folder, but i have no idea how to enable it ingame. any help would be appreciated.
thanks!
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stromfresser
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Joined: 07 Sep 2011, 17:45
Location: WestWoodForest

Re: My first Mod for TM2 Canyon

Post by stromfresser »

lhzr wrote:hey, excellent looking mod, but i can't seem to umm, enable it. i placed WhiteRock.Pack.Gbx file in the My Documents\ManiaPlanet\Packs\ folder, but i have no idea how to enable it ingame. any help would be appreciated.
thanks!
put it in ..Documents\ManiaPlanet\Skins\Canyon\Mod and restart TM2

this will work :D
๏ॆ〜๏ ׀ εкѻ
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CoastKid
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Re: My first Mod for TM2 Canyon

Post by CoastKid »

lhzr wrote:hey, excellent looking mod, but i can't seem to umm, enable it. i placed WhiteRock.Pack.Gbx file in the My Documents\ManiaPlanet\Packs\ folder, but i have no idea how to enable it ingame. any help would be appreciated.
thanks!
Thanks!
You need to put file into "..Documents\ManiaPlanet\Skins\Canyon\Mod" folder
Last edited by CoastKid on 08 Sep 2011, 06:53, edited 1 time in total.
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ConteAlessio
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Joined: 05 Sep 2011, 18:49

Re: My first Mod for TM2 Canyon

Post by ConteAlessio »

With this mod you have proved that everything is possible with Trackmania! That's great! It gives Canyon a completely new look (well, just like any mod, though)
:clap: :clap: :clap: :clap:
lhzr
Posts: 12
Joined: 25 Aug 2011, 09:20

Re: My first Mod for TM2 Canyon

Post by lhzr »

thanks for your replies, coastkid & stromfresser, but it seems i still can't get it working. i put the WhiteRock.Pack file in the Skins\Canyon\Mod folder. what now? do i need to do something from the game to see the mod in action?

i also downloaded the Coastkid_Tracks.Pack.Gbx file and put it in both the Packs and Maps folders, but i don't see it in the editor when trying to load a map. shouldn't the mod apply to all maps?

i'm lost here, if there's any Faq that explains this sort of stuffl, please point me towards it, so i can stop bothering you with silly questions :)
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CoastKid
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Re: My first Mod for TM2 Canyon

Post by CoastKid »

lhzr wrote:thanks for your replies, coastkid & stromfresser, but it seems i still can't get it working. i put the WhiteRock.Pack file in the Skins\Canyon\Mod folder. what now? do i need to do something from the game to see the mod in action?

i also downloaded the Coastkid_Tracks.Pack.Gbx file and put it in both the Packs and Maps folders, but i don't see it in the editor when trying to load a map. shouldn't the mod apply to all maps?

i'm lost here, if there's any Faq that explains this sort of stuffl, please point me towards it, so i can stop bothering you with silly questions :)
Hold CTRL button when you open map in editor, select time of day, and then select mod from list that appears.
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