Car Damage

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Dany0
Posts: 97
Joined: 29 Jun 2010, 17:04

Re: Car Damage

Post by Dany0 »

What? No! It's awesome! And it's a good hint too! :shock:
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GeorgeFeb
Posts: 258
Joined: 16 Apr 2011, 19:32

Re: Car Damage

Post by GeorgeFeb »

Hint for what?

On/Off function on such obvious things such obvious like all obviousness in the world! =)
Dany0
Posts: 97
Joined: 29 Jun 2010, 17:04

Re: Car Damage

Post by Dany0 »

A lot of things, but generally how you and others are doing on the track this moment.
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GeorgeFeb
Posts: 258
Joined: 16 Apr 2011, 19:32

Re: Car Damage

Post by GeorgeFeb »

Dany0 wrote:A lot of things, but generally how you and others are doing on the track this moment.
A lot, damn only one, but you already said which one!
Dany0
Posts: 97
Joined: 29 Jun 2010, 17:04

Re: Car Damage

Post by Dany0 »

Also how hard is the track, whether the track is good designed, type of track, if you made this drift right, how to make this turn better next time and the list goes on :thumbsup:
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GeorgeFeb
Posts: 258
Joined: 16 Apr 2011, 19:32

Re: Car Damage

Post by GeorgeFeb »

Dany0 wrote:Also how hard is the track, whether the track is good designed, type of track, if you made this drift right, how to make this turn better next time and the list goes on :thumbsup:
You know it's all funny & cool!

But lack of that SIMPLE On/Off future it's just lame!
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WPK-Wolfseye
Posts: 75
Joined: 29 Sep 2011, 15:08
Location: Germany
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Re: Car Damage

Post by WPK-Wolfseye »

GeorgeFeb wrote: But lack of that SIMPLE On/Off future it's just lame!
Agreed.
Trackmaniack wrote:It doesn't affect car performance at all...
Precisely ! Which means it doesn't make any sense to have a Damage system in that case. Or maybe soon people start designing cars looking like a garbage can from the start, at least then one doesn't gets annoyed anymore that it looked nice when the race started but didnt anymore after someone made a crash or fell off somewhere.
Last edited by WPK-Wolfseye on 14 Oct 2011, 10:58, edited 1 time in total.
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